Stellaris

Stellaris

Real Sol Textures
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更新于:2023 年 11 月 16 日 下午 1:03

3.10.0 update (isn't that 4.0?)

更新于:2023 年 10 月 17 日 下午 2:55

3.9.3 update.

更新于:2023 年 9 月 27 日 下午 3:00

3.9.2 update.

更新于:2023 年 9 月 14 日 下午 3:57

3.9.1 update.

更新于:2023 年 7 月 10 日 下午 2:59

3.8.4 update.

更新于:2023 年 6 月 4 日 下午 6:56

Added back the Saturn texture that was accidentally removed during the mod overhaul. Sorry about that.

更新于:2023 年 5 月 30 日 下午 12:59

3.8.3 update.

更新于:2023 年 5 月 26 日 下午 2:47

For the second time in less than a semester, this mod has been overhauled. Please hold your pitchforks.

Much (and I mean *MUCH*) of the spaghetti code has been redone, this will make coding new features and keeping track of existing ones much easier.

With recent bugfixes on Paradox's part, several events have been erased as they are no longer required for the mod to function. Now, every planet/moon can be handled by a single event instead of 3.

Some textures still need to be redone for consistency's sake (food giants + habitable gas giants to use the new textures). I also got permission to integrate parts of Real Sol Textures Expansion by Leaf, so those two items are on the to-do list.

更新于:2023 年 5 月 13 日 下午 5:46

Removes several redundant textures and entities from use, the mod now uses Paradox's textures for Earth and Mars when terraformed to other planet classes. Soon I'll add back some features from More Eath Textures and Variable Earth Climates such as Gaia Earth.

Textures made for Gigastructures (habitable/food giants) will be redone to use Paradox's new textures as a base in the future.

更新于:2023 年 5 月 11 日 上午 11:02

3.8.2 update. That was fast.