Starbound

Starbound

Frackin' Universe
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Uppdatering: 4 jun, 2024 @ 5:54

* GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow.
* fixed a fringe case with routers hooked up to objects that havent finished init erroring
* ship level upgrade quests autofail if shiplevel is zero. (BYOS)
* corrected magnet grip 1/2 item icons
* Fixed description of Gravity Gun (its damage is Cosmic, not Physical)
* imperial cup description will no longer claim the cup is made of wood.
* fast-firing RNG guns have had their cooldown animations adjusted, which should correct DPS to be in-line with intended values
* in addition, you can now change direction while firing.
* RNG submachine gun accuracy reduced, and DPS increased
* Puncturer magazine size has been corrected
* added ship-only grabber with massive range, no storage and a physics region. very performant even with 10k items.

Uppdatering: 1 maj, 2024 @ 5:48

* liquid lib serialization fix - stops compressed liquids being lost.
* fixed adult shadowtop missing camo effect due to missed changes
* forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
* hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
* minor optimization and bugfixing in several jump techs
* removed redundant/dead code in 2 jump tech scripts
* hopefully made battery scan text a bit more clear
* increased battery low power threshold to 10% (from 1%)
* strange seas now use their own config file
* removed some commented out modifyresource calls (for my sanity)
* augment regen now uses healthRegen and healingBonus implementation
* unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
* glitchtop energy break effect is now a bit more performant.
* adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
* Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
* Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
* Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
* Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
* Fixed missing level header in vanilla bow tooltip.

Uppdatering: 2 apr, 2024 @ 18:47

corrects Meckineki race circular dependency issue

Uppdatering: 2 apr, 2024 @ 5:26

corrects a crash issue on the Adult Shadowtop Camoflage broken in the update

Uppdatering: 1 apr, 2024 @ 20:28

Uppdatering: 12 feb, 2024 @ 4:17

corrects a small derp in the Energywood furnitures

Uppdatering: 11 feb, 2024 @ 13:37

Some upload derpiness happened, and the actual updates for 6.4.1 didnt get pushed, despite steam saying so. This should hopefully correct it.

Uppdatering: 2 feb, 2024 @ 12:30

- added missing conditional for shields to longsword, shortsword and shortspear mastery sections, which was resulting in their 'weapon alone' section being active instead.
- Adjusted the image positions and the images of some background doors.
- Adjusted the image positions of telebrium lights.
-Fixed Slime characters not being able to breathe in liquid Slime.
- Shoggoth armor now provides Extreme Pressure immunity.
- Removed incorrect tags from Blast Buddy weapon (was: bioweapon, blister).
-Made Aetherium Cleaver cheaper (5 Blade Shards -> 1 Blade Shard) due to how rare Blade Shard is.
- Corrected some Mastery errors
- added 10 second warmup to colony core script to prevent lost pixels due to other objects' warmup.
- updated micro magma slimes to use a higher pitch, somewhat quieter sound, to match their smaller size
- adjusted some incorrect category assignments on decorate objects
- Corrected some codexes titles.
- Fixed alloy stair platform type.
- Added new energy wood based furniture.
- New GPS feature: can be used on the shipworld to see the ship type (BYOS or not), engine status (fully repaired, STL only, no engine), fuel discount, etc. GPS will also tell how to repair the ship (if not repaired) and how to make the ship bigger.
- Updated the description of the Shoggoth set to list its protections.
- fixed a script crash in a variant of our timewarp status effect
- fixed various 'well' codesets counting the calling object twice.
- Improved compatibility with all mods that add dungeons to the starting Garden planet.
- Updated description of Ship Repairs quest to not mention removed item (key to the Dark Cavern).
- Fixed quest descriptions where Foraging Table was incorrectly called Foraging Station.
- Updated flavor text in Glitch race description to match their masteries.
- Fixed an issue where Mites were not properly animating as intended.

Uppdatering: 18 dec, 2023 @ 21:05

should fix the issue introduced last update in the update popup.

Uppdatering: 17 dec, 2023 @ 8:24