Starbound
Frackin' Universe
A apresentar 31-40 de 1,291 entradas
< 1  2  3  4  5  6 ... 130 >
Atualização: 13 nov. 2022 às 5:09

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.3.1

Atualização: 14 out. 2022 às 17:46

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.3.0

Atualização: 13 set. 2022 às 8:08

* Fixed some bee subtypes to not be strictly inferior to their comparable subtype. Made them equal in output to the superior subtype instead.
* removed double-ticking of breath regeneration and depletion. this will functionally double time to fully regenerate breath and time to deplete, except (apparently) on shipworlds.
* Acid EPP now provides longer breath time.
* Adjusted the descriptions and breath amounts of EPPs and armour sets that increase breathing time.
* Proto Shale, Dense Proto Shale and Delicate Coral are now only siftable, removing overlap between the Powder Sifter and Rock Crusher.
* ArCon Protector and Xi Acid Node now provide breath immunity rather than timed breath bonuses.
* Removed a deprecated item from the crafting recipes of the Small Comm-Unit and the Communications Array.
* Updated the descriptions of the Heat, Cold, Radiation and Poison EPPs to better signal the biome severity protected against.
* Increased the amount of air provided by the Heat, Cold, Radiation and Poison EPPs II.
* Added Mild/Moderate/Extreme to the names of some status effects, to match the resistance thresholds of biome Heat/Cold/Radiation.
* Standardised Oxygen/Breath/Breathing Immunity to Oxygen Immunity.
* gravity wand no longer scales projectile count with relevant stat due to ability to crash players
* revised phrasing on graviton cannon
* Mite warning system fixed. Apiary will display mite symbol if mites are present.
* The thresholds for rotten/infested apiary looks have been reduced as well.
* queens will no longer 'magically' disappear
* Added more tree stem options for spring biome.
* Small fix in arborealsub parallax.
* Added back aethermid image to aether sea parallax with some adjustments.
* Fixed aetherlamp and aetherlampsmall pillars becoming fullbright when lit.
* Added sapling names for the recently added trees.
* Added recently added biomes to tricoder gps.
* Renamed the Nightar Umbral Bookcase Switch to Nightar Switch Bookcase to fit the tooltip.
* Background door improvements:
- Players are now immune to fall damage after teleporting, and no longer arrive above the ground.
- Background doors now correctly become uninteractable when not connected to another door.
- Updated the descriptions and most sound effects of background doors.
- Updated many background doors' sprites, and updated node positions to better fit the sprites.
- Precursor Background Doors are now crafted in the Doors tab of the Industrial Workbench, and are cheaper.
- Ancient, Cultist and Hylotl background doors now require the Industrial Workbench to craft.
* Standardised biome immunity effects wording. Descriptions now correctly refer to the severity of Moderate Heat/Cold/Radiation. Standardised spelling of Radiation and Radiation Burn, and the order of Heat/Cold/Radiation when listed at the same severity.
* The Biomorphic set now properly protects from Radiation Burn.
* Buffed the treasure rewarded by the Apex Test Chamber dungeon.
* capacity sensor typo fix, made scantext function read from object file
* several monster variants have new sprites
* addrssed some issues with peglaci throwing errors
* Blast Cannon and custom variant no longer apply a non-resistable status effect which multiplies allresistances by 0.01. Instead, they apply the same effect cosmic/aetherium weapons do: defenseboostneg20
* revised defenseboostneg lua: now applies to all resistances instead of just FU/vanilla
* changed blast cannon and aether/cosmic weapons that have that defense-20 to specify 'Minor Vulnerability'
* corrected misaligned sections on chimkin spritesheet
* Added an animation and sound effects to the Timewarp status effect.
* Hid an unused customisation option for Tenebhrae on the character creation screen
* fixed lunari smg having incorrect label (was elec, actual damage is ice like all lunari weapons)
* corrected void-warp locus elemental type icon
* renamed Toxin Wand ability to Toxin Orb, as it isn't actually a blast of any kind.
* removed capturability from 21 farmbeasts that should not have had it as they were not set up for it.
* gave elder cabinet 'platform' collision.
* tweaked wandering plague status scaling
* revised densinium EVA stats (core stats up, added energy regen penalties), and auto-medic now uses overconsume for energy
* fixed kluex staff tooltip
* chainstaff now has the same bleed as chainsword
* deprecated warped ai chip, extract for refund.
* madness and charm bombs no longer indiscriminate. corrected projectile size.
* removed several scripts from /stats/effects/thorns
* added bleeding to quietus and crystalline staves, because sharp blades. why not?

Atualização: 20 ago. 2022 às 8:28

Somehow, in my infinite tiredness of last night, I apparently made a derp with my text editor and pasted a wrong bit of text. This corrects that.

Atualização: 20 ago. 2022 às 4:40

corrects a crash bug with workbenches

Atualização: 19 ago. 2022 às 19:47

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.8

Atualização: 30 jul. 2022 às 13:35

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.7

Atualização: 16 jul. 2022 às 7:57

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.6

Atualização: 2 jul. 2022 às 11:01

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.5

Atualização: 10 jun. 2022 às 20:13

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.4