Starbound

Starbound

Frackin' Universe
Viser 1–10 av 1,291 bidrag
< 1  2  3 ... 130 >
Oppdatering: 10. mai @ 6.25

* Added configurable multipliers that allow third-party mods to increase/decrease the passive Research gain and the research cost of nodes.
* added weapon assembly mod to includes.
* super tiny HP leech values are condensed to 1 second, instead of being spread out over leech duration
* sanguine set leech effects buffed to 5%, from 0.5%
* fixed a madness gain while AFK error
* x10 armor no longer has an empty color value as its default entry.
* The field generators of the microdungeons in Asteroid Fields and the asteroid layer of some planets now function once again.
* The sprite of the Lab Centrifuge will no longer visually shake whilst operating.
* The radio message on acquiring Salt now references Salt Water directly.
* Metallic Slabs will no longer turn invisible when painted.
* Thelusian generated names are no longer double-spaced.
* Fixed a typo in the species description of Hylotls.
* Removed On/Off Switch from batteries (it often caused players to accidentally disable the battery). Now both inputs can be used to transmit power, and the battery is never disabled.
* Milk now centrifuges into Butter, Cheese, Sugar (was: only Cheese).
* Fixed Cottonbops not growing/harvesting correctly.
* mastery system reworked to be patchable, allowing mod authors to add their own masteries.
* flail mastery: 50% of mastery value as stun chance. and a tiny bit of damage.
* stuns no longer require a crit to occur so now they can actually happen.
* fixed an error that could only happen if stuns were possible (which they are now)
* stuns still use a dirty hack to function and will probably not hit reliably, but the system has lots of config options now!
* removed override of vanilla's stun, in favor of an in-house pair of stun status effects.
* fixed breach blaster elemental type display: it is actually electric, not poison.
* Plasmic Disruption now reduces electric resistance instead of poison, and can be blocked by 60% poison resistance or by (Poison) Gas Immunity.
* Renamed the Poison status effect to Poisoned to reduce confusion.
* Renamed Mild Sulphuric Storm, Deadly Poison Gas, Extreme Chill and Extreme Heatwaves to Slight, Severe, Intense and Intense respectively to reduce confusion.

Oppdatering: 3. mars @ 13.27

* removed arcana liqitem patches due to common complaints of crashing in the arcana server, caused by these patches.
* Novakid species description now tells that they glow in the dark.
* Salt Water can now be mixed with Organic Soup, Slime, Pus, Orange Grav-Liquid (result is the same as when mixing them with Water).
* Fixed Irradiated planet having its main biome as a possible subbiome.
* Removed unused buttons (Change Object Pet, Add Pet To List) from Pet Configuration in SAIL.
* Beam Pistols now benefit from bonuses to energy weapons.
* Fixed incorrect description of Liquid Condenser (it uses 15W, not 15J per action).
* Tenant quests no longer ask player to craft Water from Salt Water or Contaminated Water.
* Fixed unexpected behavior of Gurn Onion consumable (Heal in Light buff). Now it always heals if light>0.25 (even at night) and never heals if light<=0.25.
* Fixed Lab Directory not working if some item from another mod doesn't have an inventory item.
* Creating Matter Blocks and Red Sand by mixing liquids with painted tiles no longer causes crashes.

Oppdatering: 4. jan. @ 19.12

Inkling stat update should properly present itself now. My bad!

Oppdatering: 4. jan. @ 11.40

* Tooltips of frames, queens and drones no longer show Mite Resistance.
* Updated beekeeping codexes (explained Toughness stat, removed all mentions of mites).
* Removed quest to craft Anti-Mite Frame. (its rewards are now given for completing the previous quest, Breeding New Variants)
* Corrected Frames removing when they were reduced to 1. You should no longer lose your final frames.
* Ore frames now distribute their ores properly
* Halved frequency of Frame consumption
* adds Octoling support and updates Inkling stats

Oppdatering: 4. jan. @ 11.14

* Tooltips of frames, queens and drones no longer show Mite Resistance.
* Updated beekeeping codexes (explained Toughness stat, removed all mentions of mites).
* Removed quest to craft Anti-Mite Frame. (its rewards are now given for completing the previous quest, Breeding New Variants)
* Corrected Frames removing when they were reduced to 1. You should no longer lose your final frames.

Oppdatering: 3. jan. @ 10.44

* Based on results of a recent survey, Mites will no longer exist as a problem for beekeepers.
* Mite Resistance is no longer set on Bees when breeding them.
* Antimite frames have been repurposed now that Mites are no longer a worry
* Zerchesium frames added. They increase Queen Breed Rate, Queen Lifespan and reduce Mutation chance
* Bugshell frames added. They improve production time and Drone Breed Rate.
* Carbon frames added. They drastically reduce Mutation Chance.
* Ore-based frames now produce 1d6 ore rather than 1d2.
* drone tougness now directly relates to death rate of drones
* Frames now gradually get used up, but should never reduce below 1. Stacks will grant improved stats.
* Farm animal egg value has been reduced now that they are more frequently produced
* corrected a problem with X'i 'Rad Bulb' objects poisoning them
* adds support for several liquids from arcana
* Fixed confusing text in Extraction Basics node
* Mentioned buff duration (400s) in description of Chewable Magnet consumable
* additional tiles have more complete descriptions
* Mechineki have a Hardcore respawn animation now
* Growing Trays now display current stage and current growth in their information display
* any output returned by status.stat will logically equate to true. revised xi check in madnessdata.lua to check if the stat is positive.
* fixed item loss on precision ore detector if ESC is used
* fix for food display on extra stats UI when food delta goes positive
* adds some missing platform configs
* Removed ship mass as a mechanic. Its impact was minimal and wasn't capable of working the way we wanted in the engine.
* The following blocks can now be painted: Bamboo, Brittle Metal, Frozen Wax Platform, Hellfire Bricks, Hellfire Stone, Plasteel Tile, Plasteel Wall, Red Wax Platform.
* Updated description on gas centrifuge and industrial centrifuge to let players know about their relative speed and efficiency.
* remove rare world breaking object from precursor underground
* hopefully fix that annoying bug with flyers swimming
* fix mistake with monster/npc fall damage
* remove forced gravity from lush biome surface dungeons (will now use world gravity)
* nerfed cattle feed harder
* made nailery edible to robots
* re-add direstone crushing
* Precursor biomes are no longer hidden in GPS if you have visited the Precursor mission.
* Elder biomes are no longer hidden in GPS if you have received the Cthulhu Statue quest.

Oppdatering: 2. nov. 2024 @ 8.54

Xi should no longer be killed by their own bulbs.

Oppdatering: 1. nov. 2024 @ 5.39

* Madness no longer decays naturally. While the mechanic did what was desired, it was time for a change. The instrafreud is now the core reliable way to reduce this resource. Mental Protection and other effects still affect loss of madness using old values.

* For now, Madness Gain items are remaining unchanged so we can analyze long-term effects on Madness progression with this change.

* The first time you use the Instafreud, you are informed of its function.

* internal code changes: moved several species checks to instead be stat checks. added stats to relevant races.

* corrected various typos on descriptions

* the Armory can now sort by rarity

* added additional notices and micro-tutorials to the Science Outpost

* changed the beam-in point for the Science Outpost to the teleporter position instead of the lower Coffee Dock

* Troughs give a radiomessage when first picked up

* Farm animals now properly mate to produce offspring. Their hunger level directly influences this chance, and can create one egg approximately every 4 minutes.

* the Lab Centrifuge has had its size adjusted from 33 pixels wide, to 24. It should more properly fit on surfaces now.

* Additionally, the Lab Centrifuage fullbright layer has been corrected.

* updates Lab Centrifuge icon

* Geology Tier nodes have new icons to make it clearer that they are tier progression nodes

* icons for Research Trees have been updated

* adds some Maple32 extraction recipes

* corrects some madness gain items to account for the new deterioration method

Oppdatering: 6. okt. 2024 @ 18.48

* Brands on Novakids now properly assigned hue
* fixed Callistan 'food rush' ability
* backend changes for Slows, AI stat tracking, and pathing
* fixed many non-functional Slow effects
* fixed upgrade UI not excluding items which have itemTag parameter overrides which lack the upgradeableItem tag.
* Phase Attack drain and damage gain rates increased
* Fixed humans not receiving Protection bonus from Perfect Blocks (now gives +2 Protection, stacks up to +16)
* Fixed outdated description of Novakid: they don't have increased energy on radioactive planets
* Updated tutorial codex that was mentioning Point Sensor (old name of Object Data Sensor)
* Reworded confusing completion text of Sifters tutorial quest
* In description of Small FTL Drive, mentioned that it can do STL travel too.
* Battle Totem set gains 20% greataxe mastery, to go alongside its hammer mastery
* Vanilla Racial armors of tiers 4 through 6 lose raw damage bonuses with weapons (except apex thrown), and gain mastery instead.
* made tiers 1 through 6 glitch and novakid armors a bit more clear on what weapons they affect.

Oppdatering: 2. aug. 2024 @ 19.01

* adds Kirhosi BYOS template
* adds Fenerox BYOS template
* adds Kirhosi turret for ships
* adds Nightar BYOS template
* Advanced Liquid Sensor should properly function
* Kirhosi support tile should no longer turn invisible when dyed
* replaces erroneous scaling on the shadekin set
* Snarshing Table header no longer incorrectly refers to it as Esoteric Research
* elder altar no longer loses ingredients when it uninits or breaks
* fixed many weapons' element icons and added several missing status effect listings on descriptions.
* made many weapons have proper elemental inheritance on alts, and fixed many weapons' elements.
* fixed an image error
* several fist, staff and scythe weapon abilities were updated to inherit status effects and elemental type from the primary ability
* several melee weapons had their element type added so that they no longer did 'default' instead of their listed element
* added missing status effect information to a number of melee weapons.
* Save The Queen now properly deals poison damage. It now also applies bee stings and poison to targets hit.
* Golden Honey Blade still deals physical damage, but applies burning and beestings on the normal hits
* Golden Sea Scion now deals poison damage and applies poison.
* Wildfire now fires electric bullets instead of default damage. split bullets included. also, they all electrify.
* Graviton pistol - change element icon to cosmic
* Phaser final upgrade now updates description to list frostburn, element icon changes to cosmic
* Energy Lobber - now deals electric instead of poison
* corrected hellfireprojectile images to have correct frames file dimensions and image dimensions
* the Crusader's Set is now properly marked as a Melee set rather than Ranged
* Shoji Lattice now has a proper ID
* Floran Needler and Spike Launcher have had recipe edits.
* Renamed some fungal decorative objects
* added pus and poison effects to blister gun/pistol explosion projectiles rather than just the liquid spawning
* added pus effect to ocucannon projectile hits
* updates some fossil art
* adds new lilodon variants
* and lumoth variants!