Starbound
Frackin' Universe
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Aggiornamento: 27 lug 2020, 5:24

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.6.422

+ fixed broadsword swing
+ Stun Baton works correctly again
+ moved Science Outpost unlock to the Electromagnet turn-in to hopefully reduce the end-of-starter mission slew of data that overwhelms

Aggiornamento: 27 lug 2020, 3:38

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.6.422

Aggiornamento: 26 lug 2020, 4:15

broadswords should swing properly

FR added to Includes list so people that haven't removed it yet will not be badly affected.

Titanium Dagger corrected

Aggiornamento: 25 lug 2020, 20:17

munari and orcana regen should be swifter

corrected extractors not working with multiple inputs

Penumbra biome ore spread adjusted.

Challenge Doors can be found in FU underground biomes.

Aggiornamento: 25 lug 2020, 17:09

fixes an issue with shortswords trying to load a missing sound from certain mods

fixes an issue with shorttsword crit damage multiplier vastly over-applying bonuses into the thousands

Aggiornamento: 25 lug 2020, 15:42

Aggiornamento: 25 lug 2020, 13:42

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.6.421

Aggiornamento: 25 lug 2020, 12:41

Aggiornamento: 18 lug 2020, 16:27

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/5.6.420

Aggiornamento: 12 lug 2020, 19:41

-- WEAPONS Changes -- (testing some ideas)
Longsword: Now focused on higher defense combat. When used with a shield you gain increased Shield Bash and Defense but lose 50% crit chance.
When used dual-wielded they lose some utility and suffer 20% damage and protection loss and 50% less Crit Chance and move slower. You gain 12% Energy. Single-wielding increases power and crit chance.

Mace: High impact, high stun. Maces increase HP, Protection and Shield Bash when wielded with shields. Dual wielded, they lose crit chance, energy, power and stun chance. Single-wielding increases power and stun chance.
Katana: When used with shields, lose protection, power and crit chance. When dual-wielded with large blades, lose protection power and damage. Dual-wielded with small blades increases move speed, crit damage and max energy. Paired with one-handed ranged, gain speed and crit damage at the expense of power.

-- Production --
* adjusted furnace code. it now will run if there is a bonus OR normal output, and can accept tables or strings for normal outputs.

-- Misc --
* Healing time reduced from 30 to 15 seconds. 30 seconds was ridiculous. Also added more audio and visual feedback when healing.
* adjusted profit-cheesing prices at Science Outpost
* further update to bows: removed vanilla bow/energybow anim file changes entirely. switched over to FU specific variants. FU and vanilla bows now use these variants (Kherae)
* removed bow overrides from vanilla harpoon gun, as these were causing errors. (Kherae)
* touched up on memento mori: skull tooltip text now fits fully. also, it won't fire death effects for admins who take 'lethal' damage anymore. added benefit of admins not losing med station buffs that way. (Kherae)
* touched up crew contract tooltips to make them fit better. gave them a bit more room to fit in. (Kherae)
* did the same for killpods. (Kherae)