Starbound

Starbound

Frackin' Universe
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Päivitys: 15.10.2016 klo 20.49

* more adjustments to Starspawn Acolyte animations and attacks
* added prices to several ores (vanilla) missing them
* added Fuel type to isotopes lacking it
* atmosphere regulator will now protect against acid atmospheres

Päivitys: 15.10.2016 klo 8.45

added price to Uranium, Plutonium ores

added Fuel category to the same ores


added more animations to the Starspawn Acolyte, and ironed out some minor annoyances in his actions

Päivitys: 14.10.2016 klo 18.37

### 4.19.7 (part 2) (full changes below)

* Removed molecave and coraltemple underground dungeons since they *suck ass* in their current state

* Removed sunken hylotl dungeons from surface layer of Strange Seas

* Ore detector now shows moonstone as green rather than yellow

* Bone spear alt has been replaced. rather than Flurry, you instead get a swift thrust that that counts as a bow hit
*and* inflicts 8s of bleed damage. This will allow you to hunt with only a spear and have no need for a bow. Note that it has a high energy cost.

* Bleed effect now has better animation to inform on it being active

* Bleed effect damage adjusted to scale properly and utilize the effect configParams

* Decimator armor set has been fixed. Its damage values were *vastly* too high. It is now a glass-cannon suit, providing a high damage output in exchange for reduced protection.

* gryphon rockets now destroy blocks

* nocxium recipe changed to incorporate elder fluid and venom samples

* Strange Sea completely changed to be much more random in terms of liquids spawned. Surface and underwater now have their own core tile set as well, and use ice moon style ore drops.

* Aether Sea biome added. Located only around Black Stars in the Hot/Warm/Cool zone.

* changed the way stars spawn in the main celestial config file. You'll see *far* fewer clumps of FU stars and a more even distribution overall. This should hopefully fix situations such as 30 black stars in a small region

* added elderunderground biome

* corrected ocean biome dungeon strangeness

* replaced several lab furniture sprites with some new ones from DarkPursuer

* added t6 variant for Energy Blade

* water will no longer turn sand and loose silt into mud, making ocean biomes annoying to traverse

* adjusted all swimboost effects. they are now clearly tiered in terms of provided boosts. this is also applied to FrackinRaces

* diving mask now provides a low-tier option for a slight swim boost

* fixed a liquid ID conflict with poison gas

* added several new rock deco items

* fixed slight graphical issues on gryphon

* serpentdroids now do damage

* tethersnap properly appears in crafting menu (matter assembler, ranged weapon/tool)

* moved unlock for Translocator to Teleporter Core

* added missing unlock for Mobility I augment

* Immunity augment requirements are much steeper rather than zero-effort

* added metallic hydrogen gas, liquid, resource

* deuterium, metallic hydrogen, liquid metallic hydrogen and tritium now act as fuels for quantum or fission reactors

* added Liquid Deuterium

* added Metallic Hydrogen as a gas to some Gas Ball biomes. You can obtain it in a few other ways as well

* added Liquid Metallic Hydrogen

* the two new resources above are worked into several quantum-level recipes in some way or another, replacing previous requirements. This means several things no longer require redundant Nuclear Cores! Yay!

* completely removed Fleashreapers from spawnpools until I get them replaced

* FU techs auto-consume the tech cards once crafted and initialized

* starspawn acolyte HP drastically increased

* starspawn acolyte has gotten some touchups in the animation department, and some new attacks. He's got quite a repetoire, so use caution.


Shoggoth Mission updates:

* reworked the entire soundscape of the mission. You'll find several new tunes in there that set a mood
* starspawn acolyte moved elsewhere in the shoggoth dungeon
* added new secrets, edited old secrets. some need specific techs or gear to pass now.

Päivitys: 13.10.2016 klo 13.45

fixed crash-bug from typo

Päivitys: 13.10.2016 klo 13.41

Päivitys: 13.10.2016 klo 13.36

final adjustments to water types in aether sea. It should now only spawn liquid aether, save on dungeons/microdungeons for the time being. I'll get dedicated dungeons in there soon to deal with that issue.

Päivitys: 13.10.2016 klo 13.16

adjusted some aether sea stuff - added unique subbiomes for the biome. You'll find some interesting variiety there.

removed spikey terrain gen from aether seas

corrected Tether Snap unlock/recipe

Päivitys: 13.10.2016 klo 9.52

### 4.19.7
* Removed molecave and coraltemple underground dungeons since they *suck ass* in their current state

* Removed sunken hylotl dungeons from surface layer of Strange Seas

* Ore detector now shows moonstone as green rather than yellow

* Bone spear alt has been replaced. rather than Flurry, you instead get a swift thrust that that counts as a bow hit *and* inflicts 8s of bleed damage. This will allow you to hunt with only a spear and have no need for a bow. Note that it has a high energy cost.

* Bleed effect now has better animation to inform on it being active

* Bleed effect damage adjusted to scale properly and utilize the effect configParams

* Decimator armor set has been fixed. Its damage values were *vastly* too high. It is now a glass-cannon suit, providing a high damage output in exchange for reduced protection.

* gryphon rockets now destroy blocks

* nocxium recipe changed to incorporate elder fluid and venom samples

* Strange Sea completely changed to be much more random in terms of liquids spawned. Surface and underwater now have their own core tile set as well, and use ice moon style ore drops.

* Aether Sea biome added. Located only around Black Stars in the Hot/Warm/Cool zone.

* changed the way stars spawn in the main celestial config file. You'll see *far* fewer clumps of FU stars and a more even distribution overall. This should hopefully fix situations such as 30 black stars in a small region

*added elderunderground biome

* corrected ocean biome dungeon strangeness

* replaced several lab furniture sprites with some new ones from DarkPursuer

* added t6 variant for Energy Blade

* water will no longer turn sand and loose silt into mud, making ocean biomes less annoying to traverse

* adjusted all swimboost effects. they are now clearly tiered in terms of provided boosts and each one feels progressively better than the one before it. this is also applied to FrackinRaces

* diving mask now provides a low-tier option for a slight swim boost

* fixed a liquid ID conflict with poison gas

* added several new rock deco items from Dark Pursuer

* fixed slight graphical issues on gryphon

* serpentdroids now do damage

Päivitys: 10.10.2016 klo 8.13

removes the crap-tastic legacy molecave and coraltemple underground dungeons from circulation

Päivitys: 9.10.2016 klo 17.01

### 4.19.6

* various elements of ShadowWolfs "Legacy Pack" have been included in FU for compatibility sake. As a result, you'll have a ton of additional microdungeons and dungeons. NOTE: Since these are legacy dungeons there may be pieces missing that are no longer present in the game. In the event of warp-to-ships please get a log file immediately and send my way. These are trivial to fix, generally.
* FU moons now have dungeons (toxic, desert, stone, shadow moons)
* fixed up and activated the unused apex space elevator from Dungeoneer Dungeons. They are monstrous, so we'll see how performance is. If it is universally bad I'll remove it completely.
* Webber "babies" added. When they do enough damage they become full-fledged Webbers.
* smallshroom monster reactivated w/ variants
* magmawall2 tile improved
* zero burst tech properly unlocks from biofuel cannister
* Bane Spear tier has been corrected and damage adjusted accordingly
* Bone War Cleaver damage adjusted to suit its tier more accurately.
* nanofabricator should properly launch a quest when picked up
* evader set should now properly deal with extreme pressure
* fixed a bug with the lunari bow alt fire
* several small recipe changes
* repair bot now spawning naturally.
* limited the number of bees spawned outside of apiaries
* drone removal now happens -before- drone spawning
* more fixes for in-hive spawning of drones