Stellaris

Stellaris

((( NSC3 - Season 1 )))
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更新:2019 年 1 月 18 日 @ 下午 8:04

January 18, 2019 - Season 2, Finale: The Le Guin Update (Update 8 - Mod Version 2.5.8)
  • Updated the mod code for Stellaris the 2.2.4 beta branch (The mod will also work fine for those staying on 2.2.3)

更新:2019 年 1 月 17 日 @ 上午 11:57

January 17, 2019 - Season 2, Finale: The Le Guin Update (Update 7 - Mod Version 2.5.7)
  • Fixed a typo in our files that was causing the AI to not build any ships above Cruiser level. IMPORTANT NOTE: This has most likely been a bug since the original January 1 update. With this fix, your save games are going to change drastically, because you've all got AI empires with a shitload of money and now they have something to spend it on. Get ready for a ride LOL.

更新:2019 年 1 月 12 日 @ 下午 5:00

Uploaded a quick fix to the NSC2 country types file where the AI was allowed to build too many science ships.

更新:2019 年 1 月 1 日 @ 上午 10:41

January 1, 2019 - Season 2, Finale: The Le Guin Update (Update 6 - Mod Version 2.5.6)
  • Fixed a missing Bracket on the XL-Cannon Reactor file
  • Made the Reactor for the Obliterator Cannon have no tech requirement to fix the error with the design at the start of the game
  • Added several dummy locators to all the section entities to clear up the error log spam of missing locators. Note: This only applies to the NSC2 asset files, any ship set files that support NSC will have errors as well.
  • Cleaned up the namelist of android armies as they no longer exist.
  • Fixed minor typo in the Tech localizations

更新:2018 年 12 月 20 日 @ 下午 2:39

December 20, 2018 - Season 2, Finale: The Le Guin Update (Update 5 - Mod Version 2.5.5)
  • Mod code updated for Stellaris 2.2.2.
  • Fixed a major bug where the AI wouldn't build ships.
  • Increased the Strike Cruiser default evasion from 10% to 20%.
  • Fixed a few other minor bugs.

更新:2018 年 12 月 16 日 @ 下午 9:40

Uploaded a new copy of the .mod file with 2.2.2 set as incompatible, since it breaks NSC2.

更新:2018 年 12 月 16 日 @ 下午 2:39

December 16, 2018 - Season 2, Finale: The Le Guin Update (Update 4 - Mod Version 2.5.3)
  • Fleet Upgrade Times have been significantly reduced due to NSC2 ships being much larger and more complex.
  • Created a new, more powerful reactor for the Obliterator cannon that should alleviate previous power issues.
  • Rewrote the entire country types file to make sure that the AI builds the appropriate ship classes at each tech level.
  • Rebalanced ship alloy costs for the Battlecruiser, Battleship, Carrier, Dreadnought, and Titan. The new ship costs are listed below.
  • Added the proper weapon type tags to the NSC2 energy weapons so that they receive bonuses from energy weapon modifiers.
  • Fixed the ship upkeep modifiers for the Special Slots and the NSC2 auras.
  • Fixed the trade ranges in the NSC2 starbases file. All starbases should now have proper trade numbers.
  • Changed the Influence Storage bonus on the Starbase Admin buildings to +3 Coordinator jobs for Machines, +3 Synapse Drones for the Hive Mind and +3 Administrator Jobs for Normal Empire.
  • Fixed all localization issues on the Starbase building modifiers.
  • Fixed the localization for the Drydock Shipyard Name.
  • Fixed the Starbase Admin Building cap being 4 instead of 5.
  • Fixed the Obliterator Cannon Core Section localization.
  • Added a fix in the 2.2.2 beta for Rogue Serviitors in the country types file.
  • Changed Admiral Upkeep bonus on the HQ Station to be all upkeep incase mods make leaders cost other forms of resources in other mods.
  • All NSC2 Dark Matter reactors now require Dark Matter special resources to build.
  • Updated all NSC2 namelists with names for the Annihilator and Obliterator cannons.
  • Various other miscellanous minor bug fixes.

New Base Alloy Costs (Before any components are added)
  • Corvette: 30
  • Destroyer: 60 - 150
  • Cruiser: 150
  • Strike Cruiser: 350 - 600
  • Battlecruiser: 250 - 500
  • Battleship: 450 - 900
  • Carrier: 800 - 1300
  • Dreadnought: 850 - 1200
  • Titan: 1600 - 2300
  • Flagship: 5000
  • Colossus: 10000
  • Support Ship: 2500

更新:2018 年 12 月 9 日 @ 上午 10:35

Minor Bugfix Update

更新:2018 年 12 月 9 日 @ 上午 9:53

  • Fixed the Starbase window so that the module slots are not hiding the Trade button.
  • Fixed all technology localization
  • Fixed missing Starbase Levels for Gatebuilder and Caravaner
  • Fixed missing bracket in the starbase file for Gatebuilders
  • Fixed the broken trade window on Starbases
  • Fixed the missing Trade values on starbases
  • Made Cruise Missiles requires the Motes resource like vanilla Tier 5 missiles and the tech also requires Tech 5 missiles
  • Renamed all upkeep modifiers to be the correct one for the support ship
  • Removed solar panel code that was incorrect
  • Fixed a vanilla issue with the Ships category not having the Titan size
  • Fixed a encoding error in the human name list

更新:2018 年 12 月 9 日 @ 上午 12:50

Fixed a bug in the starbase window that was causing the game to crash when you tried to build a colony ship. The bug has now been fixed, but the starbase window looks a bit rough for the moment. This will be fixed when we can get an updated window from our UI designer.