Stellaris
((( NSC3 - Season 1 )))
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Actualización: 8 JUL 2023 a las 21:10

July 8, 2023 - Season 8 Update 6 (Mod Version 8.6)
New Save Game is Not Required
  • Fixed a bug where the Headquarters station did not have access to a reactor, it will now have the Juggernaut reactors available to it.

  • Reduced the upkeep on Solar Panels from 5 alloys to 1 alloy, but each starbase is limited to a max of 6 panels. (Starbases that have more than 6 will keep them until they are removed, but new starbases won't be able to build more than 6.)

  • The Solar Capacitor building now increases Solar Panel energy output from 5 to 8 and increases upkeep from 1 to 2 alloys per panel.

  • Fixed a bug where Fleet Formation Priority was not being followed by the game (it was incorrect variables that caused it).

  • Added the 5 new starbase modules to the NSC2 Mod Menu so they can be enabled/disabled.

  • Removed the Public Plaza, Fleet Club, Nightclub, and Public Market from Hive & Machine empires, since these modules do not make sense for those empire types and the jobs they provide cause errors in the game. These modules will also automatically disappear from starbases taken over by Hive or Machine empires.

  • Fixed a bug where NSC2's lower tier reactor power levels weren't overwriting the vanilla numbers (Battleships should have enough power now).

  • Fixed a bug where upgrading Science Ships into Exploration Cruisers was causing the ships to simply disappear. (Special thanks to Steam user guttersnipehunt for finding the cause of this bug!)

Actualización: 12 JUN 2023 a las 20:23

Minor Localisation Bug Fix

Actualización: 12 JUN 2023 a las 12:00

June 12, 2023 - Season 8 Update 5 (Mod Version 8.5)
New Save Game is Not Required
  • Per community request, added 5 new "filler" starbase modules: Public Plaza, Fleet Officer's Club, Nightclub, Public Market, and Storage Room. These modules are meant to fill in extra empty module slots on starbases when you have nothing else to put there. They each have minor bonuses/production and upkeep. All of these except the Storage Room have a build limit of 3 per starbase.

  • Added a new FAQ button to the Mod Menu to explain why techs for disabled features may still appear for research.

  • Removed the build cost reduction from the Grand Shipyard (by community request) and instead increased the build time bonus from 50% to 70%.

  • Added NSC2 tier reactors for the Juggernaut.

  • Added a new Starbase Primary Reactor that is available at game start and provides 50,000 power. This reactor should prevent starbases from having empty weapon and utility slots due to lack of power.

  • Reorganized the all NSC2 reactors & reactor changes into a single file so we're no longer overwriting vanilla files. (If you're using any mods that overwrite NSC2 reactor files, those mods will need to be updated before you use them again. If you've been refraining from using mods that alter vanilla reactors because NSC2 overwrites that file, you may now use those mods since all reactors are contained in an NSC2 specific file.)

  • Moved the Naval Cap and Command Limit bonuses from the Exploration Cruiser Tech Level 1 to Level 2 to prevent the AI from going crazy at game start.

  • The starbase solar panels now have an upkeep of 5 alloys each. Building a Solar Capacitor doubles this upkeep to 10 alloys each.

  • Fixed a coding error where the Minor Artifact Silo appeared available at game start and the storage didn't work until you had archaeotech researched. Now the storage works normally but the silo won't be available for construction until the proper research is completed.

  • Fixed a bug where some combat computers were being used where they shouldn't be by the autodesigner / AI.

  • Fixed a bug where the Molluscoid Dreadnought stern was detached from the rest of the ship.

  • Reduced the text on the Warning pop up screen at game start so the window doesn't extend off the screen at lower resolutions.

  • Fixed a few typos & errors in starbase building/module descriptions.

  • Fixed missing localisation for the ship sections of Offspring Destroyers, Cruisers, and Battleships.

  • Fixed a localisation error on one of the Exploration Cruiser sections.

Actualización: 20 MAY 2023 a las 18:17

Minor Bugfix Update

Actualización: 20 MAY 2023 a las 17:48

May 20, 2023 - Season 8 Update 4 (Mod Version 8.4)
New Save Game is Not Required
  • NEW STARBASE BUILDING: Solar Capacitors - This building will increase the production of solar panels at the cost of extra upkeep.

  • NEW STARBASE BUILDING: Minor Artifact Storage - This building will increase your minor artifact storage capacity by 3000. (Requires Ancient Relics Story Pack)

  • NEW EXPLORATION CRUISER LAB: Debris Analysis Laboratory - This lab will increase the resources which your Exploration Cruisers can recover from space debris.

  • Please note that when we add new items, they may not be available to turn off in the NSC2 Mod Menu until we have a chance to add that coding, which is more advanced.

  • Solar Panels now have an upkeep of 2 minerals and 2 consumer goods each.

  • The NSC2 Mod Menu will now pop up the first time you load a save game after adding NSC2 to your mod list.

  • Fixed a bug where fleets could not be mothballed again after being reactivated.

  • The Assembly Line Manufacturing building can now be built in systems without colonies as long as there is a Space Factory or Space Foundry on the starbase.

  • The Space Factory and Space Foundry now have increased upkeep if you build an Assembly Line Manufacturing building to boost their production.

  • Fixed a bug where you couldn't build Titanic batteries properly (the build limit was coded incorrectly.)

  • Made the NSC2 Mod Menu warning screen a bit more clear about what is safe to change during a game.

  • Fixed errors in the descriptions of weapon starbase modules, they should now accurately show how many weapons they add.

Actualización: 17 MAY 2023 a las 15:43

May 17, 2023 - Season 8 Update 3 (Mod Version 8.3)
New Save Game is Not Required
  • Due to high confusion over the Exploration Cruiser changes and issues with the autodesigner, we have moved all of the Exploration Slot components to Aux slots instead and removed the slots on the right side of the Ship Designer (for the Exploration Cruiser only). This should allow the ship to be autodesigned and remove the issue with the blank side component boxes

  • IMPORTANT NOTE: Any mod that overwrites the NSC2 Ship Sizes file will have to be updated before it can continue to be used with this release. If you're using a patch or compatibility mod that has not been updated for these changes, Exploration Cruiser designs will not be able to be saved because there are now no components to fill the boxes since they have been moved to the Aux slots.

  • Because of this change, if you are playing a saved game, you will need to go into the Ship Designer and add the Exploration components you want to your Exploration Cruiser design, save it, and upgrade your ships, because whatever modules were on it before are now gone since the old slots are gone.

  • The Exploration Cruiser's aux slots have been changed: Level 1 now has 1 Aux slot, Level 2 now has 3 Aux slots, Level 3 now has 5 Aux slots, and Level 4 now has 6 Aux slots.

  • Some of the Exploration Components now have limits to prevent the ships from becoming too overpowered. (Sorry guys, no more 600% survey speed LOL)

Actualización: 15 MAY 2023 a las 11:48

#### 'New Ship Classes & More 2' Mod Patch Note ####
#Bug Fix
- Fixed a bug that causes CTD when players open the mod menu and click 'Government' tab (F2) again while the game is still being paused.

This update is uploaded by XVCV.

Actualización: 14 MAY 2023 a las 7:38

May 14, 2023 - Season 8 Update 2 (Mod Version 8.2)
New Save Game is Not Required
  • Now that we have a tool to help us automatically create and update the files, NSC2's localisation is now available in all languages in the game. The text will still be in English, but you no longer have to set your game language to English to see NSC2's text.

  • Reduced the number of leaders in the Leader Pool by half due to performance issues (Paradox is aware of this issue and is likely working on a fix).

  • Fixed a bug where some of the Advanced Ship Components were not being properly activated by the mod menu.

  • Fixed a bug where some settings weren't being properly applied by the mod menu.

  • Fixed some minor localisation errors.

Actualización: 13 MAY 2023 a las 19:01

Fixed a major bug with starbases.

Actualización: 13 MAY 2023 a las 15:57

Minor bugfixes