Stellaris
((( NSC3 - Season 1 )))
370개 중 11~20개 표시 중
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업데이트: 2024년 10월 31일 @ 오후 2시 45분

업데이트: 2024년 9월 12일 @ 오후 12시 31분

업데이트: 2024년 5월 11일 @ 오전 8시 27분

업데이트: 2024년 5월 8일 @ 오후 2시 18분

업데이트: 2024년 3월 3일 @ 오후 3시 09분

업데이트: 2024년 1월 1일 @ 오후 2시 55분

January 1, 2024 - Season 1 - Update 6 (Mod Version 1.0.6)
New Save Game is Not Required
  • NEW MEGASTRUCTURE: Fleet Headquarters - This is a replacement for the old Headquarters station. It is a normal megastructure that provides significant bonuses to your empire (NSC Suggestion Contest Winner).

  • NEW SECTIONS: Added two new Bow, Mid, and Stern sections for the Strike Cruiser upgrade, to allow for different types of loadouts (NSC Discord Community Request).

  • Added all of the NSC Reactors to the NSC Mod Menu. You can now turn each reactor on or off as you desire (NSC Discord Community Request).

  • The "Become the Crisis" Corvette, Destroyer, and Cruiser have been significantly boosted with more weapons and defense slots, to bring them closer to NSC standards (NSC Suggestion Contest Winner).

  • Fixed a bug where the Explorer Jump Drive was providing power instead of using it.

  • Fixed a bug that was only allowing 5 Detection Arrays to be built on a starbase instead of the intended 6.

  • Fixed a bug where the starbase XL beam in NSC was firing WAY too often (10 times faster than intended).

업데이트: 2023년 12월 15일 @ 오전 9시 28분

December 15, 2023 - Season 1 - Update 5 (Mod Version 1.0.5)
New Save Game is Not Required
  • Fixed a bug where the Grand Shipyard could not be built if the player had already built the Galactic Mall. This fix should work automatically in save games.

  • Adjusted the stats on the Frigate's Harpoon Torpedo, as a coding error made it WAY too powerful. The hitpoints and evasion have been reduced, and it now has a very long cooldown time, in keeping with its role as a first strike weapon. (Meaning that once your first volley is fired, you'll be at risk of losing your Frigates while the weapon recharges, and you'll have to evade enemy fire.)

  • Increased the cooldown time of the Battlecruiser Minuteman Torpedo, which had the same coding bug as the Harpoon.

  • Increased the cooldown time of the Harrington PD Missile Pod, which also had the same coding bug.

업데이트: 2023년 11월 21일 @ 오후 5시 13분

Reupload Due to File Error

업데이트: 2023년 11월 21일 @ 오후 3시 55분

November 21, 2023 - Season 1 - Update 4 (Mod Version 1.0.4)
New Save Game is Not Required
  • SPECIAL NOTE: I am still working on the new mod features that have been mentioned on Discord and here in the Steam comments. Rather than keep delaying the 3.10 update and rush through coding the new stuff, I am releasing the update now with some minor changes and bugfixes and will have more new features ready right after Christmas.

  • Mod updated for Stellaris 3.10.

  • The Minuteman Torpedo can now be equipped on all starbase levels (except the Outpost) and all 3 sizes of starbase defense platforms. This was a community request to hopefully help the AI to install longer range defenses for their starbases rather than using only short range torpedoes.

  • Adjusted some coding to hopefully force the AI to build more of the larger ship classes and fewer Corvettes as they advance in technology.

  • Fixed a bug in NSC3's economic categories file.

  • Fixed a bug where some Battleship sections were missing/not showing in the ship designer.

  • Fixed a minor bug with NSC3 starbase icons.

  • Fixed a bug with the NSC3 loading screens not working.

  • Fixed a localisation error, changing text from Support Cruiser to Support Destroyer in some locations.

  • Fixed a localisation error for Dreadnought Build Cost.

  • Fixed a localisation error for one of the Explorer ship sections.

  • Fixed a few bugs with the Grand Shipyard country flags not applying properly.

업데이트: 2023년 10월 12일 @ 오후 12시 27분

File Reupload due to Error