Stellaris
((( NSC3 - Season 1 )))
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更新: 2023年3月16日 @ 19時25分

March 16, 2023 - Season 7, Episode 2: First Contact
Update 3 - Mod Version 7.2.3
New Save Game is Not Required
  • Due to popular request (and because I don't feel like messing with it and arguing about it anymore), all cloaking has been reverted to vanilla. For the NSC2 classes, the Strike Cruiser and Battlecruiser will use the Cruiser cloaks, and the NSC2 capital ships will use the Battleship cloak. We're not planning on any further changes or modifications of the cloaking system.

  • Fixed a bug where the Optimized Dark Matter Reactor onm the Carrier had the wrong power setting (it was 9000 and should have been 13000).

更新: 2023年3月16日 @ 9時49分

March 16, 2023 - Season 7, Episode 2: First Contact
Update 2 - Mod Version 7.2.2
New Save Game is Not Required
  • NEW WEAPON: Harrington Advanced Missile Pod - An advanced PD missile weapon for those who want all-missile builds in their fleets!

  • Fixed a bug where the Exploration Cruiser was unable to equip a hyperdrive.

  • Removed the Monty Python jokes - hopefully it made some of you laugh :)

  • Adjusted the stats on the Carrier cloaks, they should carry very heavy penalties for being able to cloak a capital ship.

  • Fixed a bug where the Starbase Construction Office was requiring another building to be built.

  • Fixed a bug where the Machine Shipset assset files were missing from yesterday's upload.

更新: 2023年3月15日 @ 18時03分

Added the missing Machine Shipset asset files.

更新: 2023年3月15日 @ 15時45分

Fixed a bug where the Starbase Construction Office required the Asteroid Mining to be built. That was not intended.

更新: 2023年3月15日 @ 11時38分

March 15, 2023 - Season 7, Episode 2: First Contact
Update 1 - Mod Version 7.2.1
New Save Game is Absolutely Required
  • Mod code updated for Stellaris 3.7 Canis Minor.

  • Special Note: Just in case anyone is not aware, the Cloaking feature is part of the First Contact DLC, not the base update. You must have purchased the DLC in order to use cloaking on ships.

  • I would also like to mention that around 90% of the new content added to the mod comes directly from our Discord users using our Suggestions channel. If you'd like to make suggestions and be a part of that, join us!

  • Cloaking: NSC2 ship classes that can cloak are the Strike Cruiser, the Exploration Cruiser, the Carrier, and the Flagship. Each class comes with their own cloaking devices with special modifiers, which will be shown in the tooltips when you hover over them. We removed the cloaking ability from Battleships, because that was just ridiculous. The cloaks for the Corvette, Frigate, Destroyer, and Cruiser have not been modified from vanilla (but we may do so in the future).

  • Added asset files to fix the issues with the Machine Shipset until its author can return to modding. All NSC2 classes in the Machine Shipset should now appear normally. (I don't have enough knowledge to address the missing turrets, sorry.)

  • FLEET POWER CHANGE - Due to extremely popular request, we have changed the fleet power formula to reduce the numbers to avoid the overflow issues. All fleet power numbers have been reduced by 50%. This means that a fleet that had 500,000 fleet power before today will now have about 250,000 fleet power. THIS DOES NOT AFFECT THE ACTUAL FIREPOWER OF THE FLEET - all it does is change the numbers so they don't overflow. All of your weapons will do the same damage as they did before. Just remember that after today, a 250k fleet is actually a 500k fleet under the old system.

  • Added a new Destroyer bow section with 4 Small slots, by community request.

  • Added 7 new starbase types: Mining Station, Orbital Factory, Orbital Farm, Orbital Refinery, Observatory, Power Station, and Orbital Colony. These tpyes will be chosen automatically based on the buildings and modules you add to your bases. (I haven't had a chance to test this feature, so feedback would be appreciated!)

  • Removed the current NSC2 Mod Menu (the one with the AI bonuses and such) in preparation for the new more advanced one coming soon.

  • Removed all NSC2 modules & buildings from Orbital Rings that are not currently designed for them.

  • Fixed some confusing localisation terminology in the Hyperlane structures. All text should now refer to "Transmitter" or "Receiver".

  • Fixed localisation errors calling all of the station & fortress reactors as "Secondary".

  • Increased the power output on the higher level Carrier reactors.

  • Changed the Flagship fleet capacity from 25 to 24, so Ragnarok101's head won't explode and he'll leave me alone.

  • Fixed a bug where the Fungoid Light Carrier sections had a gap in between them.

  • Fixed a bug in the Exploration Cruiser Navigational Array that was not properly adding the sensor and hyperlane ranges.

  • Updated the Exploration Cruiser event so that it will not occur until the player discovers hyperlanes (if they start without that tech).

  • Fixed a bug that was allowing the Carrier Command & Control Network to be equipped on any ship.

  • Fixed a bug that was not allowing the MARS Weapon System to be equipped on Exploration Cruisers.

更新: 2023年2月2日 @ 11時46分

Added another increase to the Defense Platform reactor power levels.

更新: 2023年2月2日 @ 10時19分

February 2, 2023 - Season 7, Episode 1: A New Dawn
Update 10 - Mod Version 7.1.10
  • Increased the reactor power levels for Platforms, Stations, Fortresses, and Starbases. There should no longer be any power shortages when you design your defenses or when the AI designs starbases (theoretically, anyway).

  • Added coding to keep starbases from using combat computers other than the ones designed for them.

  • Added a special slot to the Corvette class.

更新: 2022年12月23日 @ 18時00分

December 23, 2022 - Season 7, Episode 1: A New Dawn
Update 9 - Mod Version 7.1.9
  • Fixed the vanilla reactor power levels for Defense Platforms, Stations, and Fortresses. They were WAY overpowered. NOTE: Check your defenses in your ongoing games and make sure they still have enough power after this update, this was a major reduction in numbers.

  • Actually added the proper file to allow Frigates to access NSC2 reactors. (I did fix it in the last update, I just forgot to add the file to the mod upload for some reason LOL)

  • Added the tech requirements for Defense Stations and Fortresses, they are no longer available from game start.

  • Added access to the name lists for Defense Stations & Fortresses.

  • Added access for Defense Stations & Fortresses for NSC2 weapons & components as appropriate.

  • Reverted the Platform/Station/Fortress slot sizes back to vanilla values (1/2/3) which will allow players to use other mods that increase defense slots effectively. Below are the new numbers of defenses you can build for each starbase level:
    • Outpost: 3 Platforms / 1 Station / 1 Fortress
    • Satrport: 6 Platforms / 3 Stations / 2 Fortresses
    • Starhold: 9 Platforms / 4 Stations / 3 Fortresses
    • Star Fortress: 12 Platforms / 6 Stations / 4 Fortresses
    • Citadel: 15 Platforms / 7 Stations / 5 Fortresses
    • Grand Citadel: 30 Platforms / 15 Stations / 10 Fortresses
    • Solar Stronghold: 60 Platforms / 30 Stations / 20 Fortresses
  • Added an NSC2 special slot to the Frigate class.

  • Changed NSC2 starbase weapons to have a 360 degree firing arc.

更新: 2022年12月17日 @ 11時20分

December 17, 2022 - Season 7, Episode 1: A New Dawn
Update 8 - Mod Version 7.1.8
  • Before I list the update changes, I want to note to everyone that my full time job is an over-the-road truck driver in the USA. This job prevents me from always being able to get online and prevents me from doing updates as soon as I'd like. I will always try to do bugfixes as much as I can, however sometimes there will be delays when I don't have time or internet access. Please be patient during these times. The best way to let me know of issues and keep track of what we're doing and what we already know is on the NSC2 Discord.

  • Fixed a huge number of bugs and incorrect stats in the ship sizes file. The bugs were caused when the NSC2 ship sizes file was accidentally replaced with the vanilla version during a differential check. That's what caused stations and fortresses to disappear, incorrect stats on ships and stations, and a mess of other issues.

  • Fixed an issue where late game Plantoid ships were massive in size.

  • Adjusted the hitpoints of most starbase levels a bit higher.

  • Adjusted the platform/station/fortress slot costs to be 5/10/20 respectively.

  • All starbase levels will now finish construction in 360 days, to prevent an overflow bug we had before with longer build times.

  • The Frigate class now has access to NSC2 reactors.

更新: 2022年12月10日 @ 16時57分

File Upload Bugfix