Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Pembaruan: 10 Des 2022 @ 4:57pm

File Upload Bugfix

Pembaruan: 10 Des 2022 @ 10:42am

December 10, 2022 - Season 7, Episode 1: A New Dawn
Update 7 - Mod Version 7.1.7
  • Fixed a bug where starbases did not have the correct numbers of building and module slots.

  • Fixed a bug where NSC2 reactors were not showing up for Defense Stations and Fortresses

  • Fixed a bug where the Cruiser class still had its old vanilla sections shown in the ship designer.

  • Fixed localisation errosr with a few NSC2 techs.

  • Fixed a bug where there were 6 "ghost" unusable utility slots on one of the Defense Station sections (there should only be 6 total.)

Pembaruan: 8 Des 2022 @ 9:06am

Reupload Due To Workshop File Issues

Pembaruan: 30 Nov 2022 @ 2:34pm

File Upload Bigfix

Pembaruan: 30 Nov 2022 @ 2:30pm

November 30, 2022 - Season 7, Episode 1: A New Dawn
Update 5 - Mod Version 7.1.5
  • Fixed bugs with our auras & computer files that was preventing several ship classes from being saved properly.

  • Added the advanced behaviors to the Frigate and back on to the Corvette.

  • Fixed two missing vanilla techs in the engineering tech file.

Pembaruan: 29 Nov 2022 @ 11:16am

Re-upload due to possible Steam Workshop error during initial upload.

Pembaruan: 29 Nov 2022 @ 10:55am

November 29, 2022 - Season 7, Episode 1: A New Dawn
Update 4 - Mod Version 7.1.4
New Save Game is Absolutely Required
  • Mod code updated for Stellaris 3.6 Orion.

  • Due to the 3.6 combat changes, G torpedo slots are now limited to Cruisers, Battlecruisers, Carriers, Dreadnoughts, and the Flagship. The Spitfire Battleship upgrade can also equip a small number of G torpedo slots. Ships that used to have G slots but don't anymore have either had those sections removed or adjusted with different weapons. Ship weapon loadouts may be adjusted more in the future as the community plays with 3.6 and we get a feel for the new changes.

  • Since the new Assault Transports are not able to bombard planets, we have reduced the firepower of them to a more reasonable level. They'll be able to defend themselves against minor threats, but not a major enemy force. They are still designable in the ship designer.

  • Defense Stations and Defense Fortresses have now returned. Both of these stations will use the Platform model, scaled up in size for the higher tiers. Because the platform models weren't designed to hold so many weapon sections, you may see minir graphical glitches as sections overlap each other. There is no way to solve this without removing the stations entirely - everyone will have to make their peace with it.

  • NSC2 Cruise Missiles now have the same effect that vanilla torpedoes have, which is a 100% multiplier for ship size, with their base damage was reduced for balance.

  • Polarized Electron Weapon now has a firing arc of 10 degrees and a minimum range of 50.

  • Electro-Magnetic Flux Cannon/Atomic Photon Flux Cannon now has a range of 40 and will prioritize targets in this order: Corvette, Destroyer, Cruiser, Strike Cruiser.

  • Ambassador of Justice now has a minimum range of 50 and a firing arc of 25 degrees.

  • All Afterburner components have been reset to original vanilla stats.

  • PD strike craft will only engage missiles attacking their mothership. They will not engage other strike craft.

  • Strike Cruiser auras rebalanced. Tier 1 has Emergency FTL Days +10, Disengage Reduction 20%, Evasion penalty removed. Tier 2 has Emergency FTL Days +15, Disengage Reduction 30%, Evasion penalty removed.

  • Fixed some gaps in the Exploration Cruiser and Battlecruiser ship section models for the Reptilians, Arthropoids, Fungoids, and Molluscoids.

  • Made it required for the HQ Station to use the jump drive to leave any solar system. Reduced its windup time.

  • Damage Control component had its Hull Regen reduced to 0.05 and Armor Regen to 0.1 due to combat regen being turned back on by Paradox.

  • Starbase base hitpoints reduced due to combat regen being turned back on by Paradox.

  • All special Corvette sections removed as they are now redundant due to the Frigate class.

  • All NSC2 ship classes now have appropriate roles assigned to them. This should also help the AI design better ships.

  • The Dreadnought, Carrier, Titan, and Flagship now have a built in static -100% Evasion. Using components that reduce evasion on these classes will actually have the opposite effect, so make sure you don't do that.

  • Exploration Cruiers now have a built in Disengagement opportunity +1

  • Replaced the Armament Doctrine to use the new weapon types Paradox added - Kinetic now gives a +10% to Brawler weapons and Gunship Focus gives +10% to Gunship weapons. All of these focuses have had their penalties removed.

  • Fixed the misssing/broken tooltips for the Fleet Doctrines. They each should show what they do now.

  • Black/Blue Sky Doctrine - Starbase Bonus or Penalty increased to 20%

  • Privateer Operations Doctrine - Replaced the Trade bonus with +25% Damage vs Pirates

  • Excellent Crew Doctrine - +250 Starting Ship Experience and +5% Ship Cost

  • Militia Crew Doctrine - +1 Disengage Opportunity

  • AI Crew Doctrine - Ship Energy Upkeep +10% Energy, +10% Naval Capacity

  • Quality Protocol Doctrine - Ship Starting Experience +250, Ship Build Cost +5%, Fleet Projection Influence 0.25

  • Adaptive Protocol Doctrine - Shield/Armor/Hull Regen 0.01

Pembaruan: 23 Sep 2022 @ 12:54pm

September 23, 2022 - Season 7, Episode 1: A New Dawn
Update 3 - Mod Version 7.1.3
New Save Game is Not Required
  • Added the Corvette Missile Boat 2 section back into the mod (G1 / PD1)

  • Fixed a bug where Battleship Spitfire sections were available before the tech was researched.

  • Fixed a bug where the Heavy Carrier and Supercarrier sections were available before the techs were researched.

  • Fixed a bug where you couldn't put a second PD weapon on a Transport section.

  • Fixed a bug where you couldn't put a second PD weapon on a Cruiser section.

  • Fixed the Cruiser Volley bow to have 3 Medium slots, not 3 Missile slots.

  • Fixed model scaling and section spacing bugs on the Plantoid ships.

  • Fixed a bug with the texture of the Galactic Hospital model.

Pembaruan: 21 Sep 2022 @ 3:20pm

September 21, 2022 - Season 7, Episode 1: A New Dawn
Update 2 - Mod Version 7.1.2
New Save Game is Not Required
(As long as it is NOT a save from Season 6)
  • Fixed a bug where the old Annihilator Cannon reactor was available for all ship classes. (If you left this reactor on your ships, you must upgrade them to a new reactor as this one was removed from the mod)

  • Removed the Cruiser Invasion Aura since Escort Carriers and drop pods were removed.

  • Fixed a bug where one of the Flaghip stern sections was not displaying the correct model.

  • Fixed section spacing bugs on the Lithoid ships.

  • Fixed section spacing bugs on the Imperial ships.

  • Fixed the missing model for the Toxoid Battlecruiser.

  • Fixed a localisation error where the Carrier's 2nd core names were not displaying properly.

Pembaruan: 20 Sep 2022 @ 1:20pm

Mod Thumbnail Update