Stellaris

Stellaris

((( NSC3 - Season 1 )))
Näytetään 91–100 / 370
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Päivitys: 8.11.2020 klo 18.03

Bugfix Update

Päivitys: 8.11.2020 klo 4.47

Bugfix Update

Päivitys: 8.11.2020 klo 4.05

Bugfix Update

Päivitys: 8.11.2020 klo 3.43

Bugfix Update

Päivitys: 7.11.2020 klo 12.04

November 7, 2020 - Season 5, Episode 1: Watch The Skies
Update 8 - Mod Version 5.1.8 - New Save Game is Not Required
  • Set the Prototype Exploration Cruiser event to fire 4 months into a new game rather than at game start, mainly for lore purposes and to reduce day 1 popup spam.
  • Changed the Prototype Exploration Cruiser event to give all AI empires the Prototype if the player chooses to get it. If the player does not take the ship, the AI will not receive it either.
  • Changed the Prototype Exploration Cruiser default name to "Prototype Exploration Cruiser" rather than Enterprise, which ened up being a bit weird when I realized that name was applied to ALL empires.
  • Set the Prototype Exploration Cruiser to a default Evasive stance when it is spawned. (Players can change this whenever they want, but it will now spawn with the same Evasive setting as a Science Ship.)
  • Attempted to fix the bug where only the host of a multiplayer game would get the Prototype event. I am not certain that this bug is fixed, as I wasn't 100% sure of the cause of it. I need you guys to let me know if it is fixed now or not.

Päivitys: 5.11.2020 klo 3.33

Bugfix Update

Päivitys: 5.11.2020 klo 3.32

Bugfix Update

Päivitys: 3.11.2020 klo 15.35

November 3, 2020 - Season 5, Episode 1: Watch The Skies
Update 7 - Mod Version 5.1.7 - New Save Game is Not Required
  • Removed the Prototype Exploration Cruiser from the game start event.
  • Added a new game event. The event will present a pop-up window allowing the player to choose whether or not they want to obtain a Prototype Exploration Cruiser. If they choose to pursue the research, a Special Project will appear that, when completed, will spawn the Prototype. This will give everyone a choice as to whether or not they want the Prototype.
  • Removed the Navigational Array module from the Prototype Exploration Cruiser and replaced it with the Stellar Cartography module, which increases FTL speed and reduces jump times. The Cruiser now starts with a standard Level 2 sensor array and will not have a huge visual range bonus like it did before.
  • Fixed a bug where the Exploration Cruiser had the icon of a Construction Ship in the fleet window.
  • Fixed an error with the language files that was causing all langauges other than English to display incorrectly in the game.

Päivitys: 3.11.2020 klo 15.05

Bugfix Update

Päivitys: 1.11.2020 klo 2.25

November 1, 2020 - Season 5, Episode 1: Watch The Skies
Update 6 - Mod Version 5.1.6 - New Save Game is Not Required
  • Updated the mod to Stellaris 2.8.
  • Added support for the Necroids DLC.
  • Modified the game start event to give every empire a single Prototype Exploration Cruiser at game start. The Prototype model is equipped with very basic weaponry and utilities, but also has one of each of the advanced laboratories to help with early game exploration. This will hopefully help a bit with complaints of the class becoming available too late for useful exploration.
  • Added 3 new options for the special slot on the Exploration Ship: Mining Facility, Solar Panel Array, and Alloy Refinery. These facilities allow an empire to convert an unused Exploration Cruiser into a platform that can generate resources, rather than just scrapping the entire ship when it has fulfilled its primary purpose. Each facility generates 7 resources per month (up to a total of 28 resources per ship). (This number may be changed in the future for balance purposes.)
  • Added options for the Battleship, Dreadnought, and Flagship to equip bow sections with XL/T turrets instead of spinal mounts.
  • Added coding to hopefully prevent the hidden Disabled NSC2 Ship Sections tech from being randomly selected by mods that perform random tech grants.
  • Fixed an issue with Lithoid habitats not appearing properly.
  • Removed the Hyperspace relic and related event chain as they are not yet complete and have not passed QA testing.
  • Increased the starting production of minerals and energy of all normal empires from 20 to 40 to account for the larger starting fleet and starting command limit.