Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Opdatering: 25. juni 2016 kl. 9:18

Minor bugfix update

Opdatering: 25. juni 2016 kl. 9:01

  • Cleaned up some of the mod code to help with compatibility. Added compatibility for the Mass Effect Ships mod (See Companion Mods below)
  • New icons for most of the mod's additions (Special thanks to Drages for providing these)

Opdatering: 25. juni 2016 kl. 0:21

  • Removed SEWARS ship completely, instead implementing the EWAR Sensor Array (Info below).
  • Added the EWAR (Early Warning And Reconnaissance) Sensor Array, which is equippable on Battlecruisers, Dreadnoughts, Flagships, and the Battle Fortress.
  • Added research project for the EWAR Sensor Array (Rare Tech).
  • Changed the name of the Fast Attack Cruiser to Strike Cruiser.
  • Increased armor of the Battle Fortress from 20 to 200 (matching the Flagship armor) and increased maximum hitpoints from 15000 to 25000.
  • Increased Flagship maximum hitpoints from 10000 to 15000.
  • Added a few hangar sections to the Flagship.
  • Research projects for the new classes revamped so that you must now research ships in the proper order.
  • Adjusted fleet capacity for some ships for balance.
  • Various balancing fixes on some weapons and ships.
  • Flagship research is now rare tech, meaning it may take awhile to show up in your research options.
  • Attempted to fix the ship designer bug (incorrect component counts), but this is not currently fixable.
  • IMPORTANT NOTE: The SEWARS ship has been removed from the game. Your save games should still work, but the SEWARS ship will now be invisible and must be scrapped in the game.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the new text.

Opdatering: 14. juni 2016 kl. 16:13

Minor bugfix update

Opdatering: 14. juni 2016 kl. 15:22

Minor bugfix update

Opdatering: 14. juni 2016 kl. 11:18

Minor bugfix update

Opdatering: 9. juni 2016 kl. 19:13

  • Fighter attack range reset to 8 (oops) and their flight range increased to 120.
  • Fixed a bug where the Advanced Zero Point Reactor was showing up before it was researched.
  • Fix a bug with a missing icon for the Advanced Zero Point Reactor.
  • Changed the "Advanced Assembly Yards" to increase the build speed on all ship classes.
  • Added required research project for the Advanced Assembly Yards.
  • Changed the friendly aura IDs so that ships can be affected by all 3 new auras at once.

Opdatering: 9. juni 2016 kl. 18:31

- Minor bug fixes

Opdatering: 8. juni 2016 kl. 16:48

- Minor bug fixes

Opdatering: 7. juni 2016 kl. 18:58

  • Removed armor buff from Flagship for balance purposes
  • Fixed the research projects so that the Dreadnought is required before the Flagship
  • Added a research project for the Advanced Zero Point Reactor
  • Added a research project for the Battlecruiser
  • Added a research project for the Light Carrier
  • Added Friendly Ship Aura Component: Shield Recharge Field (30% shield recharge)
  • Added Friendly Ship Aura Component: Integrated Fleet Network (30% firing rate)
  • Added Friendly Ship Aura Component: Enhanced Targeting Field (30% weapon damage)
  • Removed modifications to the space monster strike craft, they were too powerful
  • The Fortress and Battle Fortress stations can now be placed closer together (Build Block Radius changed from 110 to 75)