Stellaris
((( NSC3 - Season 1 )))
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Обновление: 4 авг. 2017 в 19:18

August 4th, 2017 - Version 6.0.3 - Compatibility Update

Updated the government_view.gui in the mod so it will overwrite Ethic&Government Rebuilds while also including the changes from that mod so that compatibility is restored.

Обновление: 1 авг. 2017 в 13:31

August 1st, 2017 - Version 6.0.3 - Minor Bugfix Update
  • Improved the Flagship Bonus events to hopefully stabilize and fix the applying/removing of the bonus. Still will glitch out if the player "cheat" adds/removes a Flagship within a week of previous command.
  • Fixed error with Cloud Creature Home system not properly randomizing deposits for the black hole.
  • Mass clean up and organization of many event files, including removal of old and now unused flag references to the HQ Defense Fleet.

Обновление: 31 юли 2017 в 16:50

July 31st, 2017 - Version 6.0.2 - Energency Bugfix Update

Corrected an error with the Dimensional Horror Playable Guardian flag that allowed other Playable Guardians to be built even though the ability should be blocked.

Обновление: 31 юли 2017 в 10:28

July 31st, 2017 - Version 6.0.2 - Minor Bugfix Update

Fixed/improved a lot of localisation.

Обновление: 23 юли 2017 в 13:54

July 23st, 2017 - Version 6.0.1 - Compatibility Upgrade Update
  • Updated NSC to have compatibility with Had's Mod Collection (and any other mod with a "menu") within the mod itself, making any compatibility patch unnecessary by simply adding a "mod manager" window before the NSC Features Menu.
  • Fixed & improved a lot of localisation.

Обновление: 21 юли 2017 в 9:53

July 21st, 2017 - Version 6.0.0 - Organization, Choice, & Compatibility Overhaul
New Save Game is HIGHLY RECOMMENDED

Full Changelog Listing:
  • Added NSC Features Menu. What does this do? It removes the clutter from the game start, controls all NSC Features, and gives information about NSC. How does it work? Go to the government view and find out, and be sure to read the new pop-up message at game start.
  • NSC Ship Parts Feature. What does this add? What about this/that component mod, do I have to have both? Good questions. The NSC Features Menu will explain all of this. It's a good first exercise in the use of this menu.
  • NSC now has a System Spawn Control Center (inside NSC Feature Menu), allowing you to spawn in Guardian systems whenever you want as much as you want, along with the "creature home systems" with some tweaks.
  • NSC is now much more save game friendly (as in non-NSC saved games), allowing you to have all features of NSC up and running mid-game, however, we strongly recommend you do this near the end of a year, as this "need to update" is checked yearly.
  • Tweaked AI Ship Budgets: Corvettes will eventually have 0% of the budget, which should eventually eliminate Corvette spam. Reduced AI Frigate budget 75% (AI uses class poorly), and gave budget to Destroyers & Capital Ship Classes.
  • Fixed the Playable Guardian Technosphere being "too easy" to aquire by correcting Paradox errors. Now you must "truly & successfully" help it in order to unlock it. Also added a new option where the extremely rare "sucessful" Technosphere hack special project can also produce the Playable Guardian.
  • Altered the vanilla Guardian Wraith Pulsar Survey event so that the timer is 5 years instead of 40 years. Also, 2 same-color Wraiths could appear instead of just one.
  • Fixed the vanilla Ether Drake coding so that the "Dragon will chase you outside it's system" events should now work properly. Don't engage it unless you're sure.
  • Upgraded vanilla Guardians with new NSC Component techs for a little extra challenge.
  • You now have an equal chance to get any of the Enigmatic Technologies after successfully completing the vanilla event chain (reactor/shields were lower).
  • Changed Superdreadnought to have 4 XL weapons on its Spinal Mount Bow to make the XL weaponry balance of Capital Ships (Battleship, Dreadnought, Superdreadnought, Flagship) 1-2-4-8 normally.
  • Added "XL Weaponry Upgrades" for Capital Ship Classes Battleship, Dreadnought, and Superdreadnought, making the Capital Ship XL weaponry count with all upgrades: 2-4-6-8.
  • Returned vanilla Mining/Research Stations to their weaponless state due to horrid targeting coding causing battle issues.
  • Increased the base Corvette price from 30 to 60 to bring it in line with other classes and hopefully reduce Corvette spam. To compensate at the start, NSC offers you 8 starting corvettes instead of the original 3.
  • The AI Challenge Feature now also checks and updates AI military station classes based on player progression.
  • Fixed Tomahawk Cruise Missiles and updated their stats, plus updated the weapon with a unique ship part icon, tech icon, and technology.
  • Added new NSC Space Event images randomized throughout NSC events (except Playable Guardians).
  • Reduced the speed of the NSC Flagship so that it won't charge too quickly into battle.
  • Utilized the fourth technology tier to make Flagship and Headquarters Station as "rare and unique" as they should be.
  • Fixed all Fallen Empire Shipset's Large Military Construction model from having the "spewing texture" glitch.
  • Added additional coding required to make NSC compatible with The Zenith of Fallen Empires mod. The Ship Compatibility Patch is still required.
  • New Compatibility Patch Mod added for compatibility between NSC and Had's mods (Autobuild, Board That Ship, Harder Invaders, etc) since our mods both edit the same gui file to add our respective menu buttons.
  • Numerous random bugfixes and improvement tweaks, including removing the last of the vanilla localisation file overwrites.

Обновление: 2 юли 2017 в 8:29

July 2nd, 2017 - Update 5.1.9Z - Minor Bugfix Update

Corrected the French, Polish, & Spanish event, megastructure, & technology localisation files to have the appropriate base language instead of "l_english".

Обновление: 29 юни 2017 в 17:50

June 29th, 2017 - Update 5.1.9Y - Minor Bugfix Update

Added missing "helped" flag for Technosphere in the Playable Guardian Repository option triggers, so the Technosphere will properly be triggered in the options list when the player helps it.

Обновление: 24 юни 2017 в 21:01

June 25th, 2017 - Update 5.1.9X - Minor Bugfix Update

Fixed two of the "English" language German localisation files reverting back to "l_english" rather than having "l_german".

Обновление: 24 юни 2017 в 19:37

June 24th, 2017 - Update 5.1.9 - Minor Bugfix Update

Fixed erroneous coding that gave the Playable Guardian Technosphere's "peaceful" path the "defeated" text.