Stellaris

Stellaris

ZBeautiful Battles
目前顯示第 1-10 項,共 59 項
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更新:2018 年 12 月 7 日 @ 下午 5:33

Update v 4.4

- Updated for 2.2 Le Guin

更新:2018 年 7 月 7 日 @ 下午 2:35

Update v 4.3

- Increased ship speeds to an intermediate level so that out-of-combat in system speed
does not suffer too much.

更新:2018 年 7 月 6 日 @ 下午 11:43

Update v 4.2

- Rebuilt mod from scratch! Changes listed in Description...

更新:2017 年 9 月 24 日 @ 下午 7:14

Update v 4.1

- Updated to 1.8 version of Stellaris

更新:2017 年 5 月 15 日 @ 下午 7:35

Update v 4.0

- Removed variable MOVE_SHIP_TO_FLEET_MAX_DIST from defines.txt to fix
Fleet combination bug
- Updated to 1.6 version of Stellaris

更新:2017 年 4 月 20 日 @ 下午 8:10

Update v 3.9

- Reverted weapon range increase from previous update.

更新:2017 年 4 月 19 日 @ 下午 6:41

Update v 3.8

- Increased ship combat speed slightly.
- Decreased ship rotation speed to reduce collison / improve movement fluidity.
- Increased all weapon ranges by 10 to reduce chances of ships not engaging.
- Reformatted 01_defines.txt file to have its changes applied in the mod (Was broken).
- Tweaked ship behaviors to better differentiate combat spacing between ship types.
- Modified targetting weights to make combat more random and to avoid ship clumping.

更新:2017 年 4 月 9 日 @ 下午 7:23

Update v3.7

- Updated to work with Banks patch
- Fixed error in defines.lua that should correct range problem with corvettes being
held back by long range battleships / cruisers

更新:2016 年 12 月 6 日 @ 下午 6:58

Update v3.6

- Updated to work with Kennedy patch.

更新:2016 年 10 月 31 日 @ 下午 10:41

Update v3.4

- Decreased Fleet formation scale slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Fleet formation divisor slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Combat detection range multiplier so fleets engage from further out.
- Decreased Ship combat speed / rotation to prevent blobbing towards middle / end
of larger engagements.
- Reworked standard ship behaviors to improve engagement ranges between early game
corvette only fleets. (Also improves mixed fleet positioning)