Stellaris
ZBeautiful Battles
21–30/59 bejegyzés mutatása
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Frissítés: 2016. máj. 26. @ 21:29

Mini-Fix

- To fix transport bug in 1.0.3. (Now should be compatible with both 1.0.3 & 1.1)
(Ignore not compatible with this version message)

Frissítés: 2016. máj. 26. @ 18:44

Update 2.7

- Reduced number of strike craft per hangar and upped their damage to compensate (Roughly equivalent to L slot missile)
- Reverted power cost of Hangars back to Vanilla (To coincide with old L slot category of Hangars)
- Increased launch time of all strike craft slightly to space them out better.

Frissítés: 2016. máj. 26. @ 15:17

Update V2.6

- Updated for Beta patch 1.1.0
- Removed utilities_sensors.txt & spaceport_modules.txt as accuracy fix no longer
needed (Fixed in Vanilla!)
- Reverted all changes to Hangar recategorization (Hangars are L slot again - less
hangars per ship / station)
- Added 8 more fighters per Hangar to compensate for Hangar recategorization
back to L slot!
- Removed section template files from mod as recategorization and extra hangars
no longer needed. (Added more fighters per hangar!)

Frissítés: 2016. máj. 24. @ 14:23

Update V2.5

-COMMON\SECTION_TEMPLATES\OTHER.TXT
* Increased number of Hangars on military stations by 1 / 2 depending on size.
(Rebalanced as Medium slot so two hangars = one vanilla L Hangar)

Frissítés: 2016. máj. 23. @ 20:27

Update V 2.4

- Rebalanced all computers around multipliers that are known to work
(Weapon Damage / Ship hp / Ship speed / Evasion)
- Added more zoom steps to allow greater zoom levels compensating for smaller ships
in http://sp.zhabite.com/sharedfiles/filedetails/?id=687037851 Downscaled ships
by Chondrite
- Modified ENTER_SYSTEM_ZOOM_STEP and SYSTEM_FOCUS_PLANET_STEP variables to adapt to
changes in zoom steps.

Frissítés: 2016. máj. 22. @ 22:43

Update V 2.3

- Tweaked Fleet Formation Base Scale for slightly more spacing.
- Tweaked Aggressive CPU for slightly more engagement range.
- Corrected typo in Aggressive CPU behavior. (Could have caused engagement problems)

Frissítés: 2016. máj. 22. @ 9:58

Mini Fix (Forgot to include in latest update)

- Tweaked values for CPU behavior / formation ranges to make Defensive CPU work better with short ranged weapons / small ships.

Frissítés: 2016. máj. 22. @ 9:55

Update V2.2

- Reverted all file names to vanilla (Removed my remote_file_id from the file name as I think it was causing some conflicts with MP and gave some error messages in error log)
- Reduced COMBAT_DETECT_RANGE_MULT a small amount to improve Defensive CPU behavior when using small ships / small weapons / short range weapons.
- Reduced COMBAT_BACK_OFF_RATE from modded value. (Still higher then vanilla)
- Increased MISSED_BEAM_LENGTH so that beams would not suddenly end in the middle of a brawl.
- Increased FLEET_MOVE_MAX_DIST_SHIPS so that ships movement are not artificially limited when fleets become very large.

Frissítés: 2016. máj. 21. @ 23:17

Update V2.1

- Mod renamed to ZBeautiful Battles to make the mod much more compatible!

Frissítés: 2016. máj. 21. @ 21:47

Update V.2.0

- COMMON\DEFINES\BB_DEFINES.LUA (*****VITAL - overwriting this will break the mod*****)
- Reduced Fleet Base Formation Scale as very large fleets looked awkward.
- COMMON\COMPONENT_TEMPLATES\00_682776251_UTILITIES_AURAS.TXT (*OVERWRITABLE*)
- Increased radius range of all auras by approximately the same range as weapon range increase to bring them inline with new engagement ranges.
- Changed file names of all modded files (compatible) to include remote_file_id in an attempt to make mod more compatible with other mods.
- Pruned unique files of all untouched entities / components for added mod compatibility.