Garry's Mod

Garry's Mod

MelonWars: RTS
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Update: 2 Apr, 2020 @ 8:32am

Back to business

Update: 1 Apr, 2020 @ 10:20am

Fixed an oopsie

Update: 1 Apr, 2020 @ 10:08am

There is too much death and hate going on. Why dont we all just get together and live in peace? No more killing, only convincing.

Update: 20 Feb, 2020 @ 5:18pm

Marine:
+ Cost: 100 -> 75
+ Spawn time: 3s -> 2s
- HP: 20 -> 12

Missiles:
- Fire Rate: 2.5s -> 3s
- Power: 2 -> 3
- AoE: 80 -> 50
- Minimum Range: 50 -> 150

Gunner:
+ HP: 30 -> 60
- Speed: 80 -> 75
- Range: 300 -> 250

Sniper:
+ Damage: 30 -> 40

Wheel:
- Cost: 25 -> 50
- HP: 250 -> 150

Turret:
+ Cost: 400 -> 300
- Power: 1 -> 2

Tesla Tower:
- Fire Rate: 0.3s -> 0.5s
+ Range: 250 -> 400
+ Damage: 3 -> 4

Fighter University:
+ Cost: 10000 -> 8000
+ Spawn time: 60 -> 40

Buck University:
+ Spawn Time: 60 -> 40

Solar Panel:
+ Cost: 200 -> 100

OverClocker:
+ Speed boost: 60% -> 100%

Medical Bay:
+ Energy Cost: 10 -> 8
- Range: 1000 -> 750

Update: 15 Feb, 2020 @ 11:58am

Marine:
- Damage: 3 -> 2
- Fire rate: 2s -> 2.5s

Bomb:
- Speed: 125 -> 115

Molotov:
- Speed: 125 -> 100

Hot shot:
+ Power: 3 -> 2
+ Speed: 50 -> 80 (same as the Gunner)

Mortar:
+ Range: 700 -> 750

Fighter:
- can no longer be built directly, you must build them from the Fighter University.

Increased explosion damage towards buildings from x1.5 to x2

Removed Railing, Rectangular Frame and Square Frame from the base prop selection. I accept suggestions for new and unique base props.

Removed the Disperse command. This is experimental, lets see if its good or bad for the game.

Update: 9 Feb, 2020 @ 9:35am

Mamoth:
Power: 1 -> 2

Mammoth Spawnin Vat:
Cost: 1500 -> 5000

Fixed the contraption assembler not working

Update: 11 Jan, 2020 @ 8:58am

Fixed the broken af mammoth

Update: 10 Jan, 2020 @ 5:21pm

Fixed base props not blocking teammates bullets

Update: 10 Jan, 2020 @ 5:05pm

Full and Void Event:

You can now choose between 3 factions:

The Void:
> Voidlings: Fast, small and cheap units that sacrifice themselves to deal considerable damage
> Mammoth: Heavy unit with a lot of health, deals massive damage to buildings

The Full:
> Buck: Tough shotgun soldiers
> Fighter: Jet plane that flies out of range of most units. Uses fuel when flying, needs to land to recharge.

The Protectorate:
> Gatling: Fires quickly but his gun overheats and slows down
> Molotov: Cheap incendiary bomb that leaves a circle of fire behind


Other changes:
+ You can now build barracks on top of base props
- Buildings that lose the prop that supports them rapidly lose health
+ Units that fire bullets no longer block their teammates shots

Bug fixes:
+ Fixed a terrible oversight that made every single base prop actually have 100 max health, props now finally have their propper health
+ Fixed units shooting at weird positions when firing at certain props

Changes to the units since the testing session:
- Molotovs damage reduced
> Fighters damage greatly increased, fuel capacity increased, delay before fuel recharge increased
> Mammoths damage, health, speed, spawn time and price increased
+ Voidlings damage and speed increased
+ Gattlings health, firerate increased and overheatting reduced
+ Bucks speed slightly increased
- Solar panel health greatly decreased

Update: 15 Dec, 2019 @ 8:46am

Fixed Unit Transport being able to pick up The Ornament.
Attempted to fix: melon_universal_tool.lua:3378: bad argument #1 to 'GetNWFloat' (Entity expected, got string)