Garry's Mod

Garry's Mod

MelonWars: RTS
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Uppdatering: 8 dec, 2019 @ 15:19

Added a new kind of base:
The Ornament is a mobile base. It moves slowly, and has the regular hp and attack, altho it does 5 times more damage to buildings, so maybe you might want to risk it all and attack with it. It has a very small build radius, so you will have to move if you want to actually build a base.

Added the Present Drop Zone:
A new admin entity that will periodically spawn presents. Place it higher to widen the spread. When you touch a present you will obtain a temporary free unit. Even units you cant spawn anymore!

Restored the firework effects from last year
Units will move closer to the ordered position instead of stopping at a small distance
Removed the "Melon" at the beggining of the names of every entity in the spawn menu
Removed the "s" next to the spawn timer

Uppdatering: 2 dec, 2019 @ 11:29

Fixed Unit Transport breaking the Power when removed
Fixed the Lua errors on player death

Uppdatering: 2 dec, 2019 @ 9:35

New Building, Loading Bay!
Its a pad that teleports units on top of it to the nearest Unit Transport

Unit Transport: Units now get dropped in a fixed patter in front of it instead of somewhere above at random.
A gray square now indicates the front of the transport.
Sounds for loading and unloading units

Fixes:
Fixed snipers having their target position too high and not being hit by bullets.
Fixed Unit Transport not being able to be picked up by the physgun.
Fixed units increasing population when exiting a Unit Transport.

Uppdatering: 4 nov, 2019 @ 7:24

Fixed all units having the doot chasing AI

Uppdatering: 3 nov, 2019 @ 7:31

Spooktober? More like SpooktOVER (im sorry)

Doots and tombstones are no more, and units wont turn to doots when killed anymore. Altho, Doot fountains remain, if you wanna play around with those (And doots stats were dialed back to what they were originally).

Have fun!

Uppdatering: 31 okt, 2019 @ 8:06

Oh no!

Units now have 100% chance of spawning a doot on death! Even doots themselves now have a 50% chance, making gray doots a pain to kill!

Doots are faster and spawn twice as fast! They also do more damage and have more health!

Tombstones now spawn up to 5 doots instead of 3, and they do it twice as fast!

And Doot fountains spawn a doot every 8 seconds instead of 10!

This is trully, the spookies day of the year.

Uppdatering: 18 okt, 2019 @ 10:19

Fixed tombstones spawning turrets instead of doots

Uppdatering: 17 okt, 2019 @ 21:28

Spooktober Event!

Its the spoopies time of the year! Hop in and enjoy this (most likely unbalanced) fun event!


New Unit: Doot
Tiny bone boi, fast and cheap but fragile and very short ranged. Good for overwhelming the oponent. Doesnt take kindly to being shot and will automatically chase if it receives damage.

New Building: Tombstone
Quickly and cheaply generates up to 3 Doots to keep the spook going.

New Admin Entity: Doot Fountain
Passively spawns Gray Doots every 10 seconds.


Global effect:
Units have an 80% chance of becoming a Gray Doot when killed. These doots wander around and decay over 100 seconds. There are some fun hidden interactions, so try different things!


My favorite class is the spy. Thanks, and have fun.

-Marum

Uppdatering: 8 okt, 2019 @ 10:02

Made it so that the force target command (the Walk key) doesn't highlight props in a red halo unless the Player Tool is equiped

Uppdatering: 4 sep, 2019 @ 11:36

Reverted the clientside selection to an older version, with serverside selection. It will feel laggy again, but this will hopefully put an end to the game breaking selection bug. Also, some balance changes: Steam Generator: Cost: 2000 -> 2500 Water Pump: Cost: 1000 -> 2000 Production: 3w to 5e /s -> 10w to 10e /s Now has a maximum water production of 4000 over its lifetime, after which it self destructs Banned Cannon for now