Arma 3
CUP Vehicles
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Actualización: 13 ABR 2016 a las 8:47 a. m.

Version 1.3.0 (16|Apr|2016)

ADDED:
CUP_AirVehicles_AH6 - Added AH-6 Littlebird + variants
CUP_WheeledVehicles_BTR40 - added BTR-40 + variants
CUP_TrackedVehicles_2S6M - added 2S6M Tunguska
CUP_TrackedVehicles_FV510 - added FV-510 vehicle + variants
CUP_TrackedVehicles_BMP3 - added new BMP-3 vehicle
CUP_WaterVehicles_PBX - added PBX + variants
CUP_WheeledVehicles_Vodnik - added GAZ Vodnik + variants
CUP_WheeledVehicles_Coyote - added Coyote MRAP + variants
CUP_TrackedVehicles_T72 - added T72M4CZ variant
CUP_AirVehicles_KA60 - added Ka-60 Kasatka + variants
CUP_AirVehicles_Ka52 - added Ka-52 + variants
CUP_WaterVehicles_Frigate - added ANZAC Frigate
CUP_WheeledVehicles_Mastiff - added Mastiff MRAP + variants
CUP_WheeledVehicles_RidgeBack - added RidgeBack MRAP + variants
CUP_TrackedVehicles_MCV80 - added MCV-80 + variants
CUP_WheeledVehicles_LR - added BAF Special Land Rover
CUP_TrackedVehicles_Bulldog - added FV432 Bulldog + variants
CUP_AirVehicles_Mi35 - added Mi-35 Superhind from Take On Helicopters + variants
CUP_AirVehicles_StaticLine - added Static Line parachute (T-10 round parachute)
CUP_TrackedVehicles_BMP - added medium level zoom to BMP2 gunner optics, added ACR variants, added FFV and ride on top slots (Ambulance has no FFV)
CUP_AirVehicles_Mi24 - added AAF variant for Mi-24D, added more ACR variants
CUP_AirVehicles_AW159 - added packing feature, added Royal Navy textures, added naval nose radar, AAF versions
CUP_AirVehicles_HC3 - added packing feature, added naval nose radar, added animated winch, added armed variant, added Royal Navy version, added Static Line memory points
CUP_AirVehicles_MV22 - added tail gunner
CUP_AirVehicles_UH1H - added SLA variant
CUP_WheeledVehicles_Jackal - added tacticool jumpseats, added 2 extra passenger seats
CUP_WheeledVehicles_VWGolf - added JayCroweWagen variant
CUP_AirVehicles_CH53E - added CH53G variant
CUP_WheeledVehicles_Ural - added animations for GRAD rockets rack
CUP_WheeledVehicles_BTR60 - added UN, SLA and CDF variants, added proper base class
CUP_AirVehicles_A10 - added PilotCamera, added PIP screen
CUP_WheeledVehicles_UAZ - added SLA variants
Added meta.cpp for Steam Workshop compatibility
Added spawnable groups with new vehicles

EDITED:
General - straightened requiredAddons for most helicopters to avoid overwriting vanilla configs, modified most helo models to accomodate ACE fastroping, added tracer rounds to Pact tanks
CUP_AirVehicles_SU25 - upgraded SU25 materials, tweaked SLA textures
CUP_AirVehicles_HC3 - removed M240_stand model, restored HMD
CUP_WheeledVehicles_Skoda - removed unused files
CUP_AirVehicles_UH1H - removed unused files, removed external cfgWeapons entries (moved to CUP_Weapons_VehicleWeapons), tweaked flight behavior, doubled armor value to avoid silly damage effects
CUP_WheeledVehicles_RG31 - added missing .paa file, fixed dust particle effects, fixed zoom level for gunner sight
CUP_AirVehicles_MH60S - included AFM sound effects
CUP_AirVehicles_AV8B - tweaked internal glass materials
CUP_AirVehicles_F35 - tweaked internal glass materials
CUP_AirVehicles_CH53E - restored hiddenselections, added Zeus compatibility, added base class
CUP_WheeledVehicles_BRDM2 - added passenger seats to BRDM2-HQ, modified materials
CUP_WaterVehicles_RHIB - adjusted RHIB physx, engine sounds now should play correctly
CUP_AirVehicles_Mi24 - Mi24P gunner now has rotating camera, reassigned some weapons from gunner to pilot on Mi24P, changed Mi24 hud transparency
CUP_AirVehicles_CH47 - disabled damper animations to avoid bouncing on LHD and other structures
CUP_AirVehicles_UH1Y - revised FFV view limits and proxy assignment
CUP_AirVehicles_KA50 - changed base class, changed AA loadout, rearranged pylon proxies order
CUP_WheeledVehicles_UAZ - modified materials
CUP_WheeledVehicles_LR - modified materials
CUP_AirVehicles_MQ9 - fixed classname, left old one hidden for legacy, moved to correct EDEN category
CUP_WheeledVehicles_M1030 - fixed classname, left old one hidden for legacy
CUP_TrackedVehicles_M1_Abrams - damageresistance now more in line with other vehicles
CUP_TrackedVehicles_T34 - now has proper cannon weapon (D-5T)
CUP_TrackedVehicles_T55 - removed last optics zoom level to gunner

FIXED:
General - fixed and streamlined author strings, fixed AFM ground contacts for many helos, sorted vehicles for 3d editor tabs, fixed crews on all vehicles, reworked radar warning systems and sounds on most air vehicles, changed SPG9 classnames to adjust to weapon changes, fixed collisions with wrecks of tracked vehicles, fixed error with CBA extended event handlers not being supported, added DLC icons to various vehicles
CUP_AirVehicles_UH1H - fixed small bits in config, fixed weird looking glass and materials
CUP_WheeledVehicles_BRDM - added proper crews for CDF, CHDKZ and NAPA, added ACR textures
CUP_Vehicles_CfgGroups - fixed SUV classname for PMC groups
CUP_WheeledVehicles_Jackal - fixed missing proxies/view LODs, fixed external wheels in proxy lods, fixed TransportSoldier value (FFV and cargo dont take the same seat anymore), fixed LOD selection when aiming down sights, added gunner and FFV compartments, ability to enter gunner from each side, fixed CfgPatches, fixed front lights
CUP_WaterVehicles_Core - Fixed issue where the incorrect classname was used for invisible helipads on ships
CUP_WheeledVehicles_VWGolf - fixed steering wheel rotation, fixed speedometer, fixed crewcrashprotection values
CUP_TrackedVehicles_ZSU23 - fixed typo in config
CUP_AirVehicles_Mi24 - fixed AFM
CUP_AirVehicles_Mi6 - fixed collisions on Mi-6
CUP_AirVehicles_SA330 - brit version now has correct textures, changed base class to Helicopter_Base_H
CUP_WheeledVehicles_Stryker - fixed damper animations, fixed handling, mass set to proper values, mortar carrier now under artillery tab in EDEN, fixed hiddenselections for furthest LODs on Stryker CV, fixed FFV slot positioning
CUP_AirVehicles_AN2 - fixed AN2 TK classname
CUP_WheeledVehicles_RG31 - fixed classnames, old kept to avoid breaking usermade content
CUP_AirVehicles_KA50 - fixed maximum speed (now goes correctly to top speed)
CUP_TrackedVehicles_ZSU23 - physx now more coherent, reduced chance of it accellerating and spinning out of control like an F1 car, changed damage materials
CUP_TrackedVehicles_T72 - changed turn force, removed unnecessary components from geo lod, changed damage materials
CUP_TrackedVehicles_M113 - gunner can now look above the turret plating, gunner now has proper shadows, various rvmat changes, tweaked US textures
CUP_AirVehicles_UH1Y - fixed bounding box
CUP_TrackedVehicles_BMP - updated driver LODs, fixed clipping cargo proxy on BMP-1, added some grenades to BMP-1P upgrade
CUP_WaterVehicles_LHD - fixed spawn issues (thanks to magicsh0tz for the updated scripts)

Actualización: 4 FEB 2016 a las 3:40 p. m.

Version 1.2.0 (03|Feb|2016)

ADDED:
CUP_WheeledVehicles_RG31 - added new RG-31 vehicle + variants
CUP_WheeledVehicles_Stryker - added new Stryker ICV + variants
CUP_WheeledVehicles_VWGolf - added new VW Golf + variants
CUP_AirVehicles_SA330 - added new SA-330 Puma for BAF and RACS (thanks to Operation Frenchpoint for the kind donation!)
CUP_AirVehicles_UH1H - added new UH-1H Huey
CUP_AirVehicles_F35 - added new F-35B + variants for USMC and BAF
CUP_AirVehicles_HC3/AW159 - replaced models with new improved ones, added AW-159 variant with x8 Hellfires
CUP_TrackedVehicles_T34 - added new T-34
CUP_WaterVehicles_RHIB - added support for HiddenSelections, new grey variant for RACS
CUP_AirVehicles_C130J - added MOAR liveries for several factions, added Cargo variant
CUP_AirVehicles_AV8B - replaced models with Chairborne's port, added GR9 variant for BAF, added livery for AAF
CUP_AirVehicles_SU34 - added new SU-34 in various configurations for several factions
CUP_WheeledVehicles_Octavia - added new Octavia civilian car
CUP_WheeledVehicles_Skoda - added new Skodovka civilian car + variants
CUP_WheeledVehicles_LR - added new variant for RACS (props to Adanteh!)
CUP_AirVehicles_KA50 - added support for HiddenSelections, added new black livery for Russia
CUP_WheeledVehicles_TowingTractor - added new Towing Tractor (supports Leshrack's towing mod: https://forums.bistudio.com/topic/185694-leshs-towing-mod-04-alpha/page-2)
CUP_WaterVehicles_LHD - added new flight deck hangar, 2 new flight deck cargo positions, 2 new clear runway configurations, added helipads, AI can now land on ships (CUP_fnc_landAtShip)
General - added support for new vehicles in various faction groups, replaced placeholder crewmen with proper ones where applicable, added support for ejection seats, added amphibious functionality for several tracked vehicles (placeholder for vanilla BI simulation), added ability for some vehicles to load other vehicles in cargo bay (Mi-6A and C-130J supported)

EDITED:
CUP_WheeledVehicles_Dingo - added author strings, removed CZ tag from displayname, changed classname to proper CUP standard (old ones still valid), added German variant
CUP_AirVehicles_AH64 - tweaked behavior with regular flight model
CUP_AirVehicles_C130J - updated get in/out positions to reflect opening/closing ramps, side doors now open via useraction
CUP_WheeledVehicles_UAZ/Ural - MOAR POWAR for engines, should now have less difficulties going up slopes
CUP_TrackedVehicles_AAV - updated textures and materials to something more visually pleasing
CUP_TrackedVehicles_M1_Abrams - config cleaned up, standardized camera settings for commander
CUP_TrackedVehicles_BMP - added ability to float
CUP_AirVehicles_CH53 - slightly improved copilot's flir pod, added pilot/copilot compartment for seat switching
CUP_AirVehicles_MV22 - fuel probe can now b extended and retracted, new FLIR pod for copilot, door now opens like real counterpart
General - hidden weapons for vehicle passengers across most vehicles, several adjustments on vehicles to use BI stacked event handlers

FIXED:
CUP_TrackedVehicles_BMP - replaced some RTM files that were previously causing RPT spam
CUP_AirVehicles_MH60S/UH60 - fixed fragile rotor syndrome when landing
CUP_Airvehicles_AH64 - fixed wrong rocket animation, replaced ugly rocket pod with proper CRV-7 one for BAF AH-1
CUP_AirVehicles_UH1Y - fixed misnumbered proxies on Gunship, fixed broken damage selections, fixed wobbly rotor, streamlined displaynames, changed pilots to proper USMC pilots, fixed missing rvmat
CUP_WheeledVehicles_SUV - fixed offroad speed for SUV, fixed MP magazine issue with turn in/out function for gunner, enabled hiddeneselections on unarmed SUV, fixed errors with tail lights, fixed PIP mirror
CUP_WheeledVehicles_Dingo - fixed immortal crew
CUP_WaterVehicles_RHIB - fixed damage selections, fixed author for "CUP_B_Zodiac_USMC"
CUP_WaterVehicles_LHD - fixed various MP issues
CUP_TrackedVehicles_M113 - fixed buoyancy LOD
CUP_TrackedVehicles_T72 - moving the turret now forces the engine to turn on, restored exhaust particleeffects
General - AP ammo now has priority over HE in autocannons, fixed low sounds on vanilla Armed Offroad, fixed weird lightcones appearing on some vehicles, fixed Armorstructural values on several vehicles, fixed low weapons/external sounds on open vehicles and positions

Actualización: 25 DIC 2015 a las 5:07 a. m.

Version 1.1.0 (25|12|2015)

ADDED:
General - added native compatibility with Leshrack's Towing mod (https://forums.bistudio.com/topic/185694-leshs-towing-mod-04-alpha/page-2), added ACE cargo values
CUP_WaterVehicles_LHD - Added ATLAS' Wasp Class Landing Helicopter Dock with additional improvements
CUP_WaterVehicles_Core - Added scripted functionalities for water vehicles (LHD), check documentation for more information
CUP_TrackedVehicles_BMP - Added BMP-1/2 family of vehicles
CUP_TrackedVehicles_Bradley - Added Bradley M2A2, M2A3 and M6 Linebacker
CUP_WheeledVehicles_SUV - added SUV/Armored SUV with proper turn in/out animation
CUP_AirVehicles_Mi6 - added Mi6A (cargo) and Mi6T (passenger) helicopters
CUP_AirVehicles_Mi24 - added Mi-24D MEV under Supports


EDITED:
CUP_WheeledVehicles_BRDM - added VhC compatibility
CUP_AirVehicles_MH60S - toned down engine/rotor sounds
CUP_WheeledVehicles_Jackal - updated classnames to CUP standards, old classnames kept for compatibility, fixed zoom for gunner and commander
CUP_AirVehicles_CH53 - changed paths to some audio files to adapt to v1.54 changes
General - edited some typos in CfgPatches, old classnames still exist for compatibility, increased water speed for amphibious vehicles (now averaging to 20Km/h)

FIXED:
General - SPG9 cannot lock anymore
CUP_WheeledVehicles_LR - fixed PIP mirrors on ambulance variant, increased magazine count on some variants
CUP_TrackedVehicles_M113 - Ambulance variants now feature proper red cross instead of red crescent except for Taki Army, fixed misaligned damage textures
CUP_WheeledVehicles_UAZ - changed insideSoundCoef for ACRE2 compatibility, added range zeroing
CUP_TrackedVehicles_M1_Abrams - fixed engine sound
CUP_AirVehicles_MQ9 - fixed laser designator and landing gear behavior
CUP_AirVehicles_Mi8 - fixed editor icon for ANA/Civilian variant
CUP_WheeledVehicles_Dingo - fixed physx properties, an engineer forgot an 80 tons lead cube in the trunk and has been dealt with
CUP_AirVehicles_UH1Y - UH-1Y MEV now listed under proper Supports tab, fixed missing author, changed classname to CUP standard (old classname kept for compatibility)
CUP_AirVehicles_MH60S - added driveOnComponent values so it behaves properly on ground
General - fixed pack/unpack useraction for some helicopters, fixed some base class errors that would distort vehicle weapon sounds, fixed mass tags for some vehicles

Actualización: 7 NOV 2015 a las 5:01 a. m.

EDIT:
CUP_WheeledVehicles_Ural - BM-21 rate of fire, range and dispersion improved
CUP_TrackedVehicles_ZSU23 - indirectHit + indirectHitRange increased and Camshake improved for CUP_B_23mm_AA (ZU-23 and ZSU)

FIXED:
General - Changed "insideSoundCoef" value to ensure ACRE compatibility.
General - Zeroing added to vehicles when it was missing. Some vehicles now have a zeroing capability until they get a proper (optical) sight.
CUP_WheeledVehicles_Ural - useless radar removed on Ural.
CUP_WheeledVehicles_UAZ - useless radar removed on UAZ.

Actualización: 25 OCT 2015 a las 12:16 p. m.