Space Engineers

Space Engineers

Build Info
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Uppdatering: 8 feb, 2021 @ 11:47

Reverted to version from 28 Jan until I can find the cause of these MP issues.

Uppdatering: 8 feb, 2021 @ 10:58

- Removed fonts.sbc (commented its contents out) in hopes of fixing the MP crashing.

Uppdatering: 8 feb, 2021 @ 9:04

- Fixed ship hydrogen showing huge negative value.

Uppdatering: 8 feb, 2021 @ 7:21

New features:

- Scrollable components list if it's too long.
Scroll is manual with shift+mousewheel, as mentioned in the GUI aswell (no bind for gamepad users as I couldn't find any available combos).
The list size depends on HUD mode and whether you're in a cockpit (HUD hits = 9, otherwise 7 in ship or 13 otherwise).
Auto-scrolls with integrity on selection and while welding/grinding, helpful most for gamepad users.
Is turned on/off by Block Info Additions setting.

- HUD stat overrides
Health, energy (both), oxygen and hydrogen (both) now have units instead of just showing bar percentage as number.
Ship mass has thousands separator and includes stations mass too.


Item tooltips:
- Added consumable effects.
- Added crafting info, showing what blocks make or use the item.

Config & ModMenu:
- Added "Backpack Bar Override" setting to toggle if vanilla inventory bar shows ship inventory when in one. In-character isn't affected either way.
- Added "Stat Overrides" setting to toggle the unit override for health/energy/oxygen/hydrogen/mass.

Toolbar info box:
- Tweaked animation actions' color and added "Emote: " prefix.
- Changed cockpit CustomData parsing/checking to occur every half-second (it's got fast ignore conditions, don't worry).

Toolbar action status text:
- Changed "Blue" font have shadowed texture and be fully white, to improve readability in toolbar actions. This font is used in a few other places but it shouldn't be a problem.
- Fixed PB status showing an empty line when only one line is printed by Echo().
- Made the off/broken blinking states consistent between actions.
- Added thrust override status replacing force with percentage.
- Statuses showing block counts are now capped at 99, showing "99+" for anything beyond that.
- Various small tweaks and fixes to status texts.

Other:
- Changed block mass to show/use 0 for blocks having HasPhysics=false, as this is what the game does aswell.
- Reorganized help window to show config first, then hotkeys and then commands and other stuff.
- Added "/buildinfo" alias for help command.
- Fixed the "what's new" telling new users (no config) to check for new additions, the entire mod is new to them so it's not really useful.

Modders/API:
- Added API to ignore certain items from getting crafting info in their tooltips (the conveyor/mod/id stuff is still added as per user preferrence).
See "API Information.txt" in the mod's files or on github for more info.
- Changed (with backwards compatibility) API for ignoring blocks for custom detail info to fit the style of the above.

Uppdatering: 8 feb, 2021 @ 6:50

(see next one)

Uppdatering: 28 jan, 2021 @ 5:45

New features:
- Vanilla inventory bar (backpack icon) now shows ship's Cargo Containers' combined fill ratio when in a cockpit/RC/turret.
When you're using your character it shows your backpack's fill ratio as normal.
Optionally you can declare a group named "Cargo" that will have all its inventories' combined fill ratio shown in the bar.
This feature is also explained in /bi help.

ModMenu:
- Added max value indicator for cycle values (like toolbar labels mode shows that it goes up to 3).
- Fixed cycle values not saving to config (toolbar labels mode, toolbar names mode and toolbar style).

Toolbar:
- Added "NoVel" and "OFF" blinking status for pistons' Reverse action (single and grouped).
- Fixed rotor groups status on Reverse action blinking "NoVel" when rotors did have velocity.

Uppdatering: 26 jan, 2021 @ 13:02

Toolbar:
- Added an optional box style two-column mode.
- Changed ToolbarLabelsInMenuPosition's default to be centered and everyone that still uses old default gets it moved centered aswell. You can revert it to the old position yourself in the config as I added that position there in comments.
- Fixed labels box drag area not moving with the ShipToolInvBar offset.
- Fixed toolbar status (text on icons in toolbar) not updating when label box is disabled.
- Fixed labels mode off not hiding properly.
- Fixed relevant items in textAPI menu not graying out when labels mode or ship tool inv bar are turned off.

Other:
- Fixed Ship Tool Inventory Bar's positioning being inverted, it's automatically converted in your configs so your current screen position of it is maintained.

Uppdatering: 26 jan, 2021 @ 4:32

Toolbar:
- Added a title+page+mod name in the toolbar labels so it's easier for people to know what mod it came from (can be hidden in config too).
- Fixed slots not being identified if a slot before it is unexpectedly invalid (it now looks for any next matching item).
- Fixed mod actions added via events breaking all slots after it, also they're now read too.
- Fixed a weird issue where GetActions() removes modded terminal controls, now I'm calling it a second after the block spawned.

Config:
- Changed default HUD position for Toolbar Labels to be on top of the toolbar.
NOTE: This will change the saved value for anyone that had the old default at that config verison, it will not change it in the future if you choose to use that position again (which is written in the comments in config.ini btw).
- Added move and scale X,Y for Ship Tool Inventory Bar.
- Added toggle for Toolbar Labels' Title.
- Added offset X,Y for Toolbar Labels when the Ship Tool Inventory Bar is visible, it's needed for it to reside in center.
- Fixed config version being always max value internally which prevented config version-relevant changes (like the new default for the toolbar labels).
- Fixed modmenu slider going down by 0.01 every time you opened the setting.

Other:
- Changed error logger to use chat messages instead of HUD notifications as those are no longer reliable.

Uppdatering: 25 jan, 2021 @ 7:34

- Fixed toolbar rendering incorrectly and not updating properly if it reads a grayed out action.
- Fixed an error with reload tracker caused by grids splitting/merging with weapon blocks on them.

Uppdatering: 24 jan, 2021 @ 22:08

Toolbar:
- Complete redesign of labels display, now using textAPI to show name+action+PBarg for each slot and not just block actions but weapons, emotes and whatever else.
- Added custom labelling per slot per cockpit using CustomData, for usage info see /bi help.
- New label box can be clicked to be moved when in toolbar config menu or the HUD one can be moved when in chat+F2.
- Replaced a lot of actions' icons, some with custom icons.
- Renamed a few actions depending on the block type it uses, e.g. Welder's On/Off = "Weld On/Off".
- Added programmable block's argument to action name (status remains with first 2 lines of Echo()).
- Added blinking "OFF!" to some statuses where it would be important to know that.
- Added group name as well as grouped status for certain actions (still WIP, it's a manual process, feedback welcome).
- Added weapons status+group for Shoot, shows ammo and reload/safe/broken states.
- Added parachute status+group for Open (+showing if it has cartriges) and AutoDeploy (+showing deploy height).
- Added warhead status+group for Safety and Detonate, shows if it's armed.
- Added doors status+group for Open, shows opening/closing progress.
- Added rotor status+group for Reverse and Attach, showing percentage between angle limits or current angle if no limits present.
- Added piston status+group for Reverse, showing percentage between travel limits.
- Added PB status+group for Run, showing errors and echo or number that have errors for a group.
- Added battery status+group for Recharge,Discharge,Auto showing state, charge and current flow.
- Added status+group for the generic UseConveyor action.

Block info:
- Added the hardcoded 20% loss on charging jumpdrive and batteries to text info and terminal info, also included in charge time calculations.
- Added support for ConsumptionFactorPerG (which is not per G btw) in thruster text and terminal info.
- Tweaked thrusters text an terminal info for planetary influence.
- Changed jump time to use the hardcoded value (10) that the game actually uses (instead of the jumpdrive definition time).

Config:
- Effectively removed "HUD: Toolbar action labels" and "HUD: Toolbar action block name" because their values and default values changed with the rewrite of the toolbar labels feature.
- Added "Toolbar: Labels Mode" and "Toolbar: Item Name Mode" replacing the above (without preferrence transfer as explained above).
- Added "Toolbar: Labels Box Position", "Toolbar: Labels Box Position In-Menu", "Toolbar: Labels Box Scale" to customize the new toolbar labels box.
- Added "Terminal: Detail Info Additions" setting to toggle terminal info feature.
- Various settings were renamed with their old name added as backwards compatibility so you won't lose any preferences on them.
- The now named "Toolbar: Improve Action Status" works independently of "Toolbar: Labels Mode".

HUD:
- Reworked ship tool inventory bar's icon and it's now unique per tool.
- Tweaked block info text box's background color and opacity math to match HUD better.