Space Engineers

Space Engineers

Build Info
155개 중 131~140개 표시 중
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업데이트: 2017년 3월 28일 @ 오후 1시 58분

(see next update)

업데이트: 2017년 3월 16일 @ 오후 8시 19분

- Fixed not working in v01.178.307.
- Removed the compatibility check for v01.172.

업데이트: 2017년 2월 16일 @ 오후 11시 57분

- Fixed the billboard fix being applied in stable (where it doesn't need to be) with a temporary specific version check which means it'll be fixed after stable is updated as well.

업데이트: 2017년 2월 16일 @ 오전 9시 53분

- Fixed background for textAPI's text being rotated from the latest update's unmentioned billboard fixes.
- Fixed block name and stages (and <color...>) showing up in the HUD notification mode since it shouldn't.

업데이트: 2017년 2월 10일 @ 오전 1시 10분

- Added right-side textAPI panel position when game's rotation hints are turned off.
- Menu now warns if your voxel settings key is unbound.
- Added block name and variance "num of total" indicator for textAPI panel only.
- Added grinded component loss information (like the battery losing power cells when grinded).
- Slowed down scroll speed for HUD notification mode from 1 second to 1.5 seconds between each line scrolled.
- Added auto-orientation toggle indicator (it might be unreliable, please report if you notice it not reflecting the actual state of the auto-orientation).
- Added airtight hangar door and sliding doors open/close time information.
- Added reload time information for weapon blocks and improved formatting for multiple ammo types.
- Fixed conveyor block's power information showing up in green instead of normal white.
- Fixed doors' open/close time calculation.
- Fixed gas producers' ratio always being 0.

업데이트: 2017년 2월 9일 @ 오후 6시 45분

- Fixed an error when pasting grids with thrusters.

업데이트: 2017년 2월 9일 @ 오전 7시 16분

- Changed how resource groups are displayed, now they're "Name (num/total)" format to quickly indicate the priority.
- Added TextAPI support along with a custom background for the text to make it blend nicer with the vanilla UI.
- Added a menu to toggle the features in the mod on the fly.
- Added toggling of placement model transparency using Shift+VoxelSettingsControl (or in the menu).
- Changed combination key for mount points to Ctrl+VoxelSettingsControl, it's also in the menu.
- Fixed some instances where multiplied values ("Value (xMul)") weren't actually multiplied by that value, now they should all be accurate to what you experience in the world along with the paranthesis to indicate that it's multiplied.
- Improved cargo mass estimate to only include components if the inventory type is not defined, otherwise only include the type of cargo the block accepts (like only ammo for turrets, only ore and ingots for refinery, etc).
- Added some hardcoded values for vanilla upgrade modules (hardcoded because of modAPI limitations).
- Reworded power requirement lines to be shorter.
- Reworded thrusters atmosphere influence lines.
- Improved thrusters flame distance and damage data (with some silly complicated/hacky method), now it's in meters and in actual damage.
- Non-electricity thrustsers now accurately depict their power requirements (which are none, they only need power to operate but do not actually use power).
- Improved inventory information on blocks that have multiple inventories (like refinery).
- Added some ways to get inventory information from blocks without hardcoding it, the hardcoded values are still used as a fall back in case the inventory data is not defined (Reminder: you can tell if it's hardcoded by the small asterisk after the label).
- Reworded O2/s into oxygen/s as it's easier to read when next to zeres.
- Fixed turret, laser antenna and suspension wheel steer rotation speeds being in the wrong notation, now they should be accurate as degrees per second.

업데이트: 2017년 2월 9일 @ 오전 5시 00분

(see next notes)

업데이트: 2017년 2월 9일 @ 오전 4시 20분

(see next notes)

업데이트: 2016년 12월 18일 @ 오전 8시 50분

- Removed stable condition as it is no longer needed.