Space Engineers

Space Engineers

Build Info
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Mis à jour le : 18 aout 2020 à 21h04

- Tweaked terminal info for production blocks:
--- Added total time and time estimate per queue item.
--- Refinery queue items show output amount now (only for blueprints that have 1 requirement and 1 result because some math is required; no amount shown for anything else).
--- Refinery queue items are now numbered to show that they're in order, assembler ones are not as it can skip to whichever it has materials for (info which I can't access).

- Some code tweaks on cockpit terminal info (power stats in particular) to narrow down a NRE when merging, please report such errors if you get them.

Mis à jour le : 30 juin 2020 à 3h08

- Fixed missile ammo showing incorrect speed for non-accelerated missiles (Keen removed a 0.7 multiplier on that speed).
- Renamed textbox alignment settings to anchor in textAPI menu and config (with old name being readable aswell of course).
- Updated logger to contain more game info at its start (like game version, etc) to help debug issues.

Mis à jour le : 27 juin 2020 à 6h00

- Fixed errors when having unbounded inputs in config.
- Fixed TextAPI menu settings not being updated on /bi reload.
- Fixed toolbar label having missing newlines in some cases.
- Fixed error in survival with placement distance feature turned off.

TextAPI menu tweaks:
- Added Misc category where Internal info and placement distance settings were moved.
- Added Reset to defaults button with confirmation in Misc.
- Made Aim/Place info to be grayed out when text box is turned off.

Known issues:
- TextAPI menu item grayed state doesn't update when setting gets changed elsewhere (config reload, reset, etc), a simple re-toggle of the setting that grays it would fix.

Mis à jour le : 27 juin 2020 à 1h36

(see next one)

Mis à jour le : 24 juin 2020 à 11h48

- Fixed compile errors in SE v1.195 (doesn't break whatever compatibility existed with older versions).

Mis à jour le : 31 mai 2020 à 12h07

- Potential fix for jittering overlays when aiming at a grid.
- Weapons that deal 0 damage will no longer print ammo stats and say "might have custom behavior" instead.

Mis à jour le : 16 mai 2020 à 14h34

- Added large conveyor tube requirement to tooltip of items that require it, along with an asterisk in the icon for at-a-glance identification.
- Added power stats to ship tools' terminal info.
- Added inventory stats to ship drill.
- Incremented version for people to get notified that there's new stuff (see previous updates too :P )

Mis à jour le : 10 mai 2020 à 12h47

- Fixed accuracy cone on weapons being twice as wide (accuracy group diameter was correct in text info).
- Tweaked text format for shipmods window.
- Improved friendly grid check on shipmods command, it now checks subgrids' bigowners too.
- Fixed shipmods command including grids beyond connectors.
- Updated list of vanilla blocks hardcoded into shipmods command for it to recognize changed vanilla blocks.
- Various other code moving and updating.

Mis à jour le : 8 mai 2020 à 19h20

- Added lock overlay feature, Shift+ToggleCubeSize by default, is rebindable in config and textAPI menu.
- Converted various block-specific overlays to draw as wireframe for better depth perception.
- Door airtight-closed overlays no longer blink, show up as wireframe when door is open and solid when door is closed or door is equipped.
- Fixed drill sensor/cutout information, now it properly shows the mining and carving radiuses.
- Small optimizations for sphere/capsule/cone draw.

Mis à jour le : 27 avr. 2020 à 11h21

- Re-enabled block picking to toolbar in MP as the method was given a local variant.