Counter-Strike 2

Counter-Strike 2

Metal
Viser 1–10 av 17 bidrag
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Oppdatering: 9. juli 2015 @ 17.48

-Minor fixes
-New map in the works, mabye an outdoor map, which will take considerably longer to make. This means de_metal bug fixes and updates will not be as often.

Oppdatering: 9. juli 2015 @ 17.45

-Changed the planting area in Bombsite A, so players cannot hide the bomb behind the crates touching the wall.

Oppdatering: 9. juli 2015 @ 17.08

-Backhall revised: Now has more crates for cover.
-Bombsite A has a few more crates, but this room is still a work in progress.

Oppdatering: 9. juli 2015 @ 16.48

-Map Revision: CT spawn no longer goes through Backroom from their spawn. They now go out into Backhall. This is because T players can easily walk to Backroom from their spawn, killing all CT players before they can get out of spawn.

Oppdatering: 9. juli 2015 @ 16.28

-Callouts revised
-Ladder added in Connector to reach Balcony overlooking Bombsite A. (Bots cannot reach this yet)

Oppdatering: 9. juli 2015 @ 12.33

-More bug fixes, map is ready for more testing.
-Bots navigate more efficently, such as jumping on boxes and over railings.
-Added more screenshots to workshop page.

Oppdatering: 9. juli 2015 @ 12.24

-Callouts have been added again. There are more place names, and they have been simplified.

Oppdatering: 9. juli 2015 @ 12.14

-Spawns fixed
-Bugs fixed

Oppdatering: 8. juli 2015 @ 23.51

-Map doubled in size. Added 2 open rooms, with a bombsite in each. Added more hallways and corridors connecting the bombsites.
-Spawn sites completely changed
-CT blue door opens much slower, allowing T players to get to the bombsite without getting shot from behind.
-Added balcony overlooking A bombsite, but doesn't have a ladder yet. This will be added soon.
-Better lighting
-Fixed some textures

Oppdatering: 8. juli 2015 @ 19.44

-Added another open room. This will most likely connect other hallways and chokepoints for enemies. Contains crates, and a metal catwalk.
-The office rooms now have windows looking down upon the next room.
-The hole connecting the two office rooms has a new texture.
-Complete lighting overhaul, less choppy lighting, more balanced.
-Callouts will be removed until map completion.
-Map will double in size within the next few days. Keep looking out for new content, and remember to share this with your friends!