Cities: Skylines

Cities: Skylines

Bordered Skylines (Fixed for Mass Transit!)
A apresentar 1-10 de 63 entradas
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Atualização: 4 jun. 2017 às 13:17

Now compatible with Mass Transit!

Atualização: 9 dez. 2016 às 15:51

Shaders are now stored inside a Unity AssetBundle. They're loaded into memory once upon load, and then used for further instantiation from there. Materials were previously instantiated from a string stored in memory.

Atualização: 30 nov. 2016 às 10:26

Temporarily removes mod functionality until a fix can be discovered and applied. Due to under-the-hood changes to the Unity engine, this may or may not be possible. Stay tuned.

Atualização: 6 abr. 2015 às 17:11

Removed some left-over out-of-date GUI info

Atualização: 6 abr. 2015 às 16:59

(1) Issues when loading savegames when already inside the gaming environment have been fully ironed out. (2) Further clarity of on-screen help text.

Atualização: 5 abr. 2015 às 20:23

Now performs as intended after loading other save files from within an already active game session.

Atualização: 5 abr. 2015 às 20:05

Didn't want to leave low-end users in the dust on this new, awesome edge mode. Thus, there's now a '++' mode tweaked for optimal viewing at lower resolutions and/or without Dynamic Resolution!

Atualização: 5 abr. 2015 às 19:23

Loving the 'Sobelcities:Overdrive.' Renamed it to '++' for simplicity and am highlighting it due to its ability to achieve the exaggerated-edges effect as strongly as it does AND as cleanly as it does. Zoomed out edges have always been an eye-sore, and today, much less so. Work on distance edge quality doesn't end here - there will be further tweaks which I hope will render this current 'best' preset as looking terrible (in comparison). I'm not going to be satisfied until the edge detection looks as it ought to at max-distance zoom.

Atualização: 5 abr. 2015 às 19:00

More concise, less white space, similar presets put into horizontalgroups. The goal was to ensure that no matter how much information isin the panel at one time, that it'll not exceed the boundaries of a 720puser's monitor.As well, 'Save' buttons have been made green & bold. A big 'BE SURE TOSAVE' reminder in green has been added.

Atualização: 5 abr. 2015 às 18:28

NEW PRESET: Sobelcities-Overdrive. A stronger 'Sobelcities' effect at the cost of side-faces of buildings being improperly detected as an edge. This preset compensates for this ugliness by tinting the edges to be gray, so in that the inappropriate edges will simply subconsciously be registered as shadows, rather than glitches on account of an 'overdriven' effect, hence the name of this new preset. --- This preset introduces, by FAR, the strongest while acceptably clean effect when fully zoomed out. Coming soon: Improvements to the 'Sobel Skylines' 'auto-zoom-compensation' to get the best of both worlds: 100% clean ala 'Sobelcities', 100% effect ala 'Sobelcities:Overdrive.'