Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 1/6)
5개 중 1~5개 표시 중
업데이트: 2020년 5월 17일 @ 오전 12시 49분

-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

업데이트: 2018년 8월 20일 @ 오후 3시 14분

Global
? Fixed bot nav issues for map 1 Elevator and map 4 Train. Teleporters have been removed!
? Reduce input sound of all custom soundeffects to prevent warbling, while doubling up on entities to preserve the volume
? Fixed soundscapes campaign wide
? Reduced light entities while correcting those left over to improve campaign lighting and make the campaign perform better
? Numerous unlisted changes and tweaks across the campaign
Map 1
? Hollowed out rooftop ventilation control room and filled inside - made door unlockable by key found on level 2. Made key in control room that unlocks level 3 door
? Fix fence clips outside hospital to prevent zombies from floating
? Fixed nodraw issues on hospital sign "plus" signs.
? Put back plate behind Raccoon Hospital sign
? Changed fence nav meshes and removed invisible ladders
? Fixed lighting issues with exterior entrance light, adding additional dustmotes
? Unblocked and expanded 2nd floor ward
? Created side quest to discover key to gain access to ward 3
? Added many details everywhere
? Made every exterior hospital room visible
? Added RE nemesis music for hospital exterior
? Changed soundscapes
? Optimised Cubemaps count and positioning
? Fix intro issue where zombies attack survivors, block nav with func_navblocker
? Add crows flying in sky above hospital
? Fixed 3D skybox, fog and mini props placement
Map 2
? Put triggerable explosion particle effect inside licker containers that have tanks in them
? Created First-Aid station in the Red Queen Control Room
? Retexture Red Queen Chamber service tunnels access hatch to make it more visible and straight forward
? Retextured computer screens for RQ control room to make it more atmospheric
? Changed material properties on RQ chamber reflective surfaces to improve ambience and require flashilights to see when EMP blast occurs
? Include EMP part locking in effect
? Added welcoming voice sounds to platform elevator
? Added Red Queen ? F@#$ YEAH!
? Added more fog on the ground in Dining Hall B
? Added power reboot sound effect
? Added power generator control outside of safe room in staging area., which has to be powered on before they can open the blast door
? Added platform elevator barriers
? Redesigned platform elevator blast doors
? Redesign platform elevator
? Added flashback in dining hall b
? Added flashback for laser corridor
? Added flashback for RQ chamber
? Added sparks for emp when the bomb goes off
? Added whole new alternate path
? After the blast door opens, overlay on concrete states staging area
? Added animated arrow that floats above EMP to tell players what to pick up
? Reprogram all laser pairs in the laser grid to allow for advanced control, providing a more consistent sequence with the movie
Map 3
? Added Cerberus (zombie dog) models for the labs
? Added ladder in service tunnels to assist in escape
? Changed sandbags to a flipped surgery table
? Added ragdolls to lab area
? Create alternate path routes to vary up length of map
? Fix medpack falling through shelf in starting saferoom
? Fixed lag on map 3 caused by all the t-viruses vials - removing the animated flashing texture cut down the resource budget dramatically ; no drop in framerate
? Gave a hand gun to the dead body in the dog room
Map 4
? Added elevator shaft shortly after 'pull me back inside' room and allow players to take a one way trip down the shaft
? Added signs saying track is electrified
? Added alternative path to additional admin area and additional explorable areas, bonus panic event may kill players if they don't work together
? Improved internal quality of train
? Added clip above train at mansion dock to prevent zombies climbing on top
? Increased escape beat volume when exiting the hive into the loading bay
? Increased volume of train ambient and ambient build music
Map 5
? Added 3 new paths to allow exploration of the mansion
? Changed the outro music to Invisible Wounds
? Change nav mesh to prevent tank spawning in bad spots
? add dust falling particles when nuke goes off
? Removed safehouse spraypaint but enlarged checkpoint arrow
? put barricades in front of emergency entrance
? removed clips on truck and van
? fixed floating grass
? Marked drop locations for the resource types stored in the bunker to add atmosphere
? Created a sign in the entrance to the bunker to convey that it is for surviving a nuclear attack

업데이트: 2015년 2월 21일 @ 오전 12시 35분

Refer to gamemaps.com 'The Hive' listing for changes!

업데이트: 2015년 2월 4일 @ 오후 11시 19분

Updated to Mirror gamemaps.com Updates

업데이트: 2015년 1월 31일 @ 오후 5시 46분