RimWorld
Vanilla Skills Expanded
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Mis à jour le : 13 févr. à 12h28

[Auto-generated text]: Update on 2/13/2025 9:28:32 PM.

Mis à jour le : 9 févr. à 6h34

v1.06:

Added: stat fro crafting quality in non-artistic, non-construction bills
Tweak: check for "triggered" passions
Fix: Mod options now work with a scroll bar
Fix: added a recaching so the random "bad" passions that may get added during a growth moment are recalculated immediately

Mis à jour le : 31 janv. à 5h15

[Auto-generated text]: Update on 1/31/2025 2:15:00 PM.

Mis à jour le : 8 janv. à 6h42

v1.03:

Added Sniping (Shooting), Striking (Melee), Smoothing (Construction), Operating (Medicine), Writing (Intellectual, with Vanilla Books Expanded), Lovin' (Social, with Vanilla Races Expanded - Highmate) and Dark studies (Intellectual, with Anomaly DLC) expertise

Mis à jour le : 6 janv. à 14h52

v1.02:

Removed: RandomPlus specific compatibility to avoid the patch removing this mod's mod options
Tweak: Stats are now recalculated (cache deleted) every time an expertise level is gained
Tweak: Mod is now using the base game Melee cooldown stat
Tweak: Removed SurgerySuccessChanceFactor from Surgery expertise as that stat doesn't affect pawns
Added: Mod option to set the minimum level required to get an expertise
Added: Mod option to multiply the effect expertise have on stats, and make them very weak, or very powerful

Mis à jour le : 5 janv. à 7h38

v1.01:

Fix: Character editor transpiler for passions should be working now

Mis à jour le : 4 janv. à 4h15

v1.0:

All courtesy of Inglix:

Tweak: fix how offset/factor per level is handled and displayed
Tweak: change statOffset for sharpshooting to make it effective
Fix: GetSkillDescription_Transpiler
Fix: EdB Prepare Carefully compatibility