Arma 3
Better Static AI Script
A apresentar 1-2 de 2 entradas
Atualização: 8 dez. 2024 às 18:19

M9-SD changes:

- fixed suppress function being run when already hiding
- swapped invisible helipad with vr entity to allow syncing entities to it in 3den (makes the module work in editor)
- it will apply to all synced units groups in eden, just sync the pink vr guy to ur static AI
- changed the way it gets the target unit/group when placing from Zeus
- added turning in when supressed incase you want to use it on vehicles with turned out AI
- added some more timing variability
- added event handler to make AI take cover after getting hit (suppressed EH wont fire in this case)
- added adrenaline, so AI does not take cover if they were hit too recently (so AI doesnt tbag)
- added var check so script only gets applied to a group once if ran multiple times
- fixed an issue with the VR entity getting deleted too fast causing error with a bohemia script
- added some systemchats for clarity (will only show if ran from zeus)

Atualização: 6 dez. 2024 às 22:47