RimWorld
Vanilla Food Variety Expanded
Mostrando 1-7 de 7 aportaciones
Actualización: 29 ENE a las 6:19 a. m.

v1.06:

Added: mod option to modify how many "common" ingredients are allowed to be preserved when meals with different ingredients are stacked. 3 by default in base game, now it's configurable up to 10

Actualización: 6 ENE a las 12:20 a. m.

v1.05:

- Tweak: Pawns with Body mastery trait will still have a variety need, but the thought effects will be nullified

Actualización: 18 DIC 2024 a las 2:14 p. m.

v1.04:

Tweak. Added code to blacklist items from even being considered by the variety system

Actualización: 10 OCT 2024 a las 7:40 a. m.

v1.03:

Tweak. Ingredients in nutrient paste will not count towards ingredient variety. Nutrient paste meals will just count as a single meat and a single ingredient

Actualización: 24 SEP 2024 a las 11:55 p. m.

v1.02:

Fix: pawns that don't have the variety need should not have the thought either (eg VE Awakened Androids)

Actualización: 20 SEP 2024 a las 5:09 a. m.

v1.01:

Fix: Animal and human corpses will now display a correct icon when eaten raw

Actualización: 20 SEP 2024 a las 3:38 a. m.

[Auto-generated text]: Initial upload.