Garry's Mod

Garry's Mod

[v10] PVOX
Viser 11–20 av 22 bidrag
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Oppdatering: 1. sep. 2024 @ 14.18

v9 Update

Holy smokes, this is a big one.

v9 has been in the works for some time, development being slowed down by a LOT due to school, as well as multiple new features and systems being teased, v9 is definitely one that will bring much needed enjoyment to your realism experience.

  • Callout support
  • Extended Actions patch
  • Patches
  • Make take_damage have a use (default to take_damage with localized features active)
  • Only confirm kill on bullet damage
  • Players start with `none` instead of `combinesoldier`
  • Added a reload chance module
  • Remove unused PVox modules
  • Merge steam + git source code
  • Add NEW global footsteps, which allows PVox to override footsteps for VOX Packs that want that sort of thing.
  • Custom footstep volume patch
  • Added new CI for a more stable and reliable source tree
  • Updated and polished definitions
  • Added NEW global RNG patch
  • Inspect Module now allows for a custom keybind, instead of simply `f`. (modules)
  • Inspect Module now has a custom menu entry under PVox (modules)

Oppdatering: 14. aug. 2024 @ 11.39

v8 Update

Ignore that last one, I forgot to update the version string.

  • Add new Closed Caption API (Similar to CS:S)
  • Add new options to the spawn menu
  • Reorganize the spawn menu
  • Fix bug with pvox_ServerModules not printing when pvox_allownotes is set to 0
  • Add better help to the spawnmenu
  • Add a minimum version function for modules, to let the user know a certain PVOX version is needed to enjoy a certain VOX pack.

PVOX, give your players a voice!

Maintained, Optimized, and Stable.

Oppdatering: 14. aug. 2024 @ 11.34

v8 Fluke

See above annoucement, this update forgot something.

Oppdatering: 13. aug. 2024 @ 18.00

v7.5 Update

In preparation for v8, which adds a multitude of new QOL features and patches, this is a mini-update to provide some cruical fixes to the core system.

  • Fix bug with default modules not working for LocalizeDamage and SpecifyEntity
  • Fix bug with HasAction() calls not using first param (undefined behaviour)
  • Override enemy killed
  • Fix overrides edge-case playing multiple sounds at once
  • Add more CVars

Oppdatering: 13. aug. 2024 @ 14.12

v7 Update

  • added LUA definitions for the PVox API on GitHub[github.com]
  • fixed a bug with time being NIL on PVOX_EmitAction hook
  • Add NIL check for LoadPreset
  • New API function, GetPlayerModule
  • Fix broken PVOX_EmitAction hook preventing sounds from running
  • Fixed test module
  • Swap LUA volatile variables with predicted ones
  • Fix duplicate audios sometimes playing with override true (EmitAction)

Hope you enjoy this update! This update fixes a lot of core things, so while it should not break anything, make sure to debug your addon every now and then to ensure it flows smooth with this update.

Oppdatering: 10. aug. 2024 @ 21.53

v6.5 Saturday Update

  • Add a module diagnostic

Oppdatering: 10. aug. 2024 @ 21.46

v6 Saturday Update

  • Add an internal version string
  • Moved repo from script dump to a new gh repo
  • Leave a note when there's no notes allowed for pvox_ServerModules
  • Build Localized Damage into the PVOX System (pvox_localizedamage)
  • Implement Specific Enemy Voicelines for PVOX (pvox_specifyotherentity)
  • Add more options to spawnmenu
  • Add support for .ogg files
  • Finally fixed comment alignment in source code
  • A multitude of bug fixes
  • Make sounds way louder

Oppdatering: 9. aug. 2024 @ 21.02

v5.5 Friday Update

  • More mod API improvements

Oppdatering: 6. aug. 2024 @ 8.33

v5 Tuesday Update

  • Add more hooks, PVOX_EmitAction to allow custom action logic, and PVOX_ModuleBaseClass to add custom module base logic
  • fixed a whole lot of bugs
  • Make sounds a little bit louder (experimental)
  • More ways to allow modules to do custom actions
  • Finalization of the procedural module system, using folders instead of LUA to generate mods.

Oppdatering: 4. aug. 2024 @ 10.59

v4 Mini-Update

  • added new action take_damage_in_vehicle for vehicle damage
  • added a new and much faster way to make modules