Stellaris

Stellaris

Hydra's More Civics
Showing 11-20 of 23 entries
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Update: 13 Sep, 2024 @ 5:04pm

Added a variant of Flawed Construction Standards for Megacorporations

Update: 12 Sep, 2024 @ 8:53am

Added custom governments for the Private Enterprise civic

Re-Added the old selection process civic. It can be accessed by equipping the new selection process, then picking the old selection process. The new selection process will then become invalid.

Update: 10 Sep, 2024 @ 9:21am

Updated for 3.13

Reworked Selection Process. Now grants its effect with a unique building that cannot be removed.

Can no longer be removed

Now grants +1 monthly scientist experience gain for each research alternative lost (Except for the two lost to reduce from 3 to 1)

Councilor position changed from 2% research speed to 0.2 unity from researchers

Now grants 0.5 extra research of each type to scientists

Update: 25 Aug, 2024 @ 8:20am

Addded compatability with Ethics and Civics Bug Branch by disabling the Family Business Civic if Bug Branch when enabled.

Update: 25 Aug, 2024 @ 2:47am

Added the Family Enterprise civic, also known as Imperial Megacorporation.

Update: 8 Aug, 2024 @ 11:22am

Added Exotic Consumption, a corporate variant of the Sapient Eaters civic.

Sapient Eaters civics can no longer be removed or added after game start.

Update: 25 Jun, 2024 @ 11:18am

Archeologists civic should now correctly spawn a digsite at game start.

Update: 19 Jun, 2024 @ 12:47am

Update: 8 Jun, 2024 @ 12:14am

Update: 24 May, 2024 @ 8:03am