Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
39개 중 31~39개 표시 중
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업데이트: 2024년 5월 20일 @ 오후 3시 24분

Last change of the day! Coming thick and fast right now as players are discovering issues here and there, naturally.

This hotfix introduces more common sense rules to the AI's attitude to diplomacy, with more extreme reactions with regards to hostile agent actions, but greater rewards if marriages and trade ties occur between daimyo. It also counteracts the rather gentle Realm Divide penalty (vs. vanilla) with greater penalties elsewhere, such as being allied to a daimyo that is at war with another will cause that other daimyo to view you in a much less favourable light.

업데이트: 2024년 5월 20일 @ 오후 3시 05분

Lowered dynamic unit cap bonuses to encourage greater strategic nuance regarding army composition for both AI and player

업데이트: 2024년 5월 20일 @ 오후 2시 13분

Small bug fix regarding positive attitudes from all clans if the player gives away a hostage

업데이트: 2024년 5월 20일 @ 오후 1시 42분

- Increased all non-ranged units' melee defence to prolong combat and allow for more decision making
- Very slight increase to bow damage, counteracted by reduction in ammunition
- Reduced all arquebus unit morale by -1 to exacerbate their functionality on the battlefield as "glass cannon"
- Yari ashigaru receive global scaled morale bonuses if the player or AI own Christian or Buddhist religious buildings (these can stack!)
- Clan specific units recruitment time halved (should result in the AI creating more unique clan specific armies)
- Realm Divide should not cause long term, stalwart alliances to break

업데이트: 2024년 5월 17일 @ 오전 9시 01분

Small bug fixes around dynamic unit caps and unit abilities

업데이트: 2024년 5월 17일 @ 오전 8시 34분

업데이트: 2024년 5월 17일 @ 오전 8시 05분

Increased unit recruitment times to ensure decisive battles feel decisive. During the Sengoku Jidai, oftentimes 1 or 2 battles could determine the fate of a clan. FCS attempts to simulate this.

업데이트: 2024년 5월 16일 @ 오후 3시 37분

업데이트: 2024년 5월 16일 @ 오후 1시 51분