Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
Menampilkan21-30 dari 39 kiriman
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Pembaruan: 30 Mei 2024 @ 10:28am

- Replaced main menu music with "Three Hearts" from the Shogun TV show's OST

Pembaruan: 29 Mei 2024 @ 2:03pm

Cannon changes:
- New cannon sounds
- Cannons no longer require the adoption of Christianity to recruit
- Realistic cannonball physics

Pembaruan: 28 Mei 2024 @ 2:20pm

Slight reduction in arrow damage + lowered ammo for all bow units. Previous adjustment to increase viability of bows was a little too strong. I think we've now got a sweet spot.

Pembaruan: 28 Mei 2024 @ 1:15pm

Clan specific teppo unit caps bug resolved. I THINK this is the last unit cap issue.

Pembaruan: 28 Mei 2024 @ 12:31pm

Reduced all fire bomb throwing unit ammo (fire bombers/ninja). 10 bombs for Hojo firebomb throwers and 5 bombs per ninja unit. Down from 22 - god knows how I missed that.

Pembaruan: 28 Mei 2024 @ 12:18pm

Yari samurai unit cap issue resolved. Shoutout to Sparkles for flagging and Angry Clown for identifying the exact folder and table where the values required fixing. This community is awesome!

Pembaruan: 24 Mei 2024 @ 8:04am

- Yari samurai unit cap boost
- Naginata and no-dachi unit cap reduction
- Bow ashigaru unit cap reduction (the AI still had a tendency to spam bows and not enough spears)
- Yari ashigaru unit cap boost (see above)
- Oda Long Yari unit cap boost
- Hero unit (hatamoto) recruitment time reduced to match that of samurai
- Improved musketball ground impact effects (aka ricochet fx)

Pembaruan: 23 Mei 2024 @ 10:57am

- Increased all Yari units' melee defence to boost their staying power on the frontlines
- Battles will last slightly longer following tweaks to hit chance and armour divisors
- Increased unit radii (unit hit boxes) to lower clipping frequency and ghost charge occurrences
- Tiny morale boost to all ashigaru (low morale is a major complaint at the moment, so this very very very small increase should help slightly)
- Increased cavalry charge bonus to promote their utility as shock troops
- Gentle increase in samurai and cavalry upkeep
- Arquebus and cannon will now scare horses, as was historically the case (-3 morale to cav units when positioned near guns)
- Samurai HP reduction - prior to this patch, samurai were veritable space marines. This adjustment should hopefully ensure greater strategic nuance with regards to how samurai are used in battle. Fret not, they remain a force to be reckoned with, but will no longer be able to win against overwhelming odds

Pembaruan: 21 Mei 2024 @ 2:18pm

Pembaruan: 21 Mei 2024 @ 2:00pm

Bug fixes:
- Rank fire still present on some teppo units due to lookup table clash with vanilla values (resolved)
- Daikyu bow units had less range than regular bow units (resolved)