Counter-Strike 2

Counter-Strike 2

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Mostrando 11-18 de 18 aportaciones
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Actualización: 5 AGO 2024 a las 5:55 p. m.

Lighting Change
Removed decal in mid (lol)
Small site tweak on A

Actualización: 4 AGO 2024 a las 12:13 a. m.

Added to site area on A (with some new cover), made site flush with floor towards mid connector
Reworked a bunch of cover surrounding A - re-added the wall but moved it, made back catwalk cover better
Reworked CT route to A site to separate it more from the mid connector and incentivize closer to A main/site play
Various bits of cover around the map, reworked the scale of some corners (mid, second mid, A pro shop balcony area)
Added window in CT B entrance to allow for retake grenades
Added bot support
Removed access to top of most lockers in locker room
Changed middle lower angles to reduce HS angles
Reworked angles/cover inside second middle a bit

Actualización: 19 JUN 2024 a las 6:10 p. m.

Reworked middle again, removing the deep sightline in previous iterations with a building rather than a large piece of cover - gives the CT's two ways into mid. A one way drop window + an open corrider facing the T side window in mid

Reworked A cover, removed deep siteline from A platform

Fixed door being able to be broken with HE - intended to be unbreakable
Changed door sounds

Actualización: 15 JUN 2024 a las 7:19 p. m.

Added door to A main to have access to Pro Shop
Added cover to fight over into A main
Added some half-body cover around the map in various places to reduce 50/50 nature of some fights

Removed second mid entrance for T's, replaced it with one inside of middle past the wall
Added additional large cover in mid
Reduced cover for T's making it to lockers window
Removed second mid entrance from CT mid - either need to push mid now to get there or get there from A

Removed entrance into B from CT to reduce CT timing to the chokes on that side of the map

Actualización: 11 JUN 2024 a las 11:45 p. m.

Reworked the visuals of the entire map (greybox, very early) - helped solidify what cover / angles look like

Reworked B long angles
Replaced old B connector with smaller, more condensed area
Reworked siteline from A plat (near CT) to upper A
Reworked cover around entire map
New T spawn areas for nades/holding

Actualización: 24 MAY 2024 a las 7:05 p. m.

Reduced width of map
New entrance for B from T spawn
Heaven connection to second middle removed - reworked connector from second mid to A
Reworked A platform

Actualización: 18 MAY 2024 a las 7:17 p. m.

First modification of the layout
- T spawn moved back and closer to A, CTs moved up
- CT routes out of spawn changed
- Mid decreased length + added extra cover close to CT entrance to mid
- Reworked geo on B to confine fights better
- Reworked B connector completely - no more vent and 'closer' to T's - although they are farther back and CTs will likely be able to fight for it too

Actualización: 11 MAY 2024 a las 7:17 p. m.

Created de_fore [WIP].