Project Zomboid

Project Zomboid

Rain's Firearms & Gun Parts
Viser 1–9 av 9 bidrag
Oppdatering: 25. nov. 2024 @ 23.26

Version 1.14

New boomstick to play with: The SPAS-12!

A semi-automatic shotgun that spawns primarily in police stations and has a chance to spawn on police zombies' backs.
8-shell capacity, very low recoil and high damage up close.

Have fun with this one, it's very good for crowd control.

Oppdatering: 15. nov. 2024 @ 17.38

Oppdatering: 11. nov. 2024 @ 17.52

Version 1.13

The Double Barrel Shotgun update:
The Remington Coach Gun (and its sawn-off variant) can now fire both barrels at the same time!

Pretty rad if you ask me.

Enjoy!

Oppdatering: 31. mai 2024 @ 19.51

Fixed: Some of the guns didn't have repair recipes and a few scripts were mistyped.

Oppdatering: 23. mai 2024 @ 19.16

Version 1.12 (Still)

I created a sub mod for my multiplayer server ApocalyPZe PVE/PVP, with which I overwrote the base PZ room definition file so that military grade guns won't be spawning in surplus stores.

Do NOT enable more than one version of this mod, and I don't recommend you enabling the sub mod if you're already using any mods that affect the Definitions.lua base PZ file. If you do, whatever you break is on you, not me.

Oppdatering: 19. mai 2024 @ 22.17

Version 1.12

Since .44 Magnum rounds are the rarest ones in the game and come in the smallest boxes (giggidy), now all .44 Magnum bullets are piercing.
This means that you can shoot through a zombie and hit the one behind it with any .44 Magnum firearm.

I also nerfed the Winchester M1887's recoil just a tad. It's incapable of having recoil-related attachments due to having no stock, and the long delay was just making it frustratingly slow to use.

We're currently planning on doing a wipe/relaunch on my server for June 1st, so I'm more likely to update stuff in all of my mods during this time.

Oppdatering: 13. mai 2024 @ 1.20

Version 1.11

Got a random idea and got it working.

For some reason in PZ you only get Reloading XP when loading up magazines, but not when unloading them.
That bothered me, so I fixed it.
Now you gain the exact same amount of Reloading XP when both loading AND unloading magazines, making the XP grind half as grindy.

Oppdatering: 8. mai 2024 @ 12.37

Version 1.1

Wrote up automatic fire scripts for all firearms in the mod, making Real Full Auto obsolete.

You can still have Real Full Auto but it just won't affect any of my guns :)

The M60 and the M249 have an increased firing rate, and they now have a noticeable recoil animation as well. A faster firing rate also means a faster rate of Endurance loss.
UZIs and MAC-10s have a decreased firing rate for now. If I script in stock extending at some point, then I could increase their firing rate when the stocks are extended. They of course wouldn't be holster-carried with an extended stock though.

Oppdatering: 27. apr. 2024 @ 9.42