Counter-Strike 2
Taisha [WIP]
Показані результати 21–30 із 36
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Оновлено: 6 черв. 2024 о 11:43

A8 Teaser Update
Added new B main area and repositioned B site to fit accordingly
New wall hole on side of B short
A main remade and slightly redesigned

Оновлено: 23 трав. 2024 о 21:51

Fixed radar

Оновлено: 23 трав. 2024 о 21:40

Forgot to bake lighting in the map xD

Оновлено: 23 трав. 2024 о 21:24

Minor Update:
Minor fixes across the map

Оновлено: 23 трав. 2024 о 15:08

A7 Update
B site expanded to provide more space on site
Some new defensive cover on B for post plants
Crate on B site has been pushed back to provide more overall defensive cover
B Gate has been expanded
More crates by A water
Broken wall has been pushed back towards CT
Fortune building in Mid has been reverted back, slower engagement for mid peeks
Upper mid has been flattened out, with new ramps around many of the connectors
A lobby remodeled yet again to provide a faster rotate through lobby
New barrel by cart to boost up into pool faster
Minor adjustments regarding clipping and brushes
Additional minor details

Оновлено: 21 трав. 2024 о 18:52

Recompiled map with missing lighting

Оновлено: 21 трав. 2024 о 1:27

Minor Update:
Fixed some clippings across the map
Replaced boxes on side hall with second smaller planter to skill jump onto boom box
Added clipping to fences on side of B main

Оновлено: 20 трав. 2024 о 5:21

Returned Boom box back to initial position
Broken part of B side hall wall to throw easier grenades from connector
Removed small side route through B Gate
Extended grass wall to prevent angle from A con boost
Grass clipped off properly
Added skylights into A main
Extended A main and the window, decreasing overhang roof
Added boxes in CT Spawn to have more stealthy movement
Cart material made normal metal (no longer slippery)
Trees clipped off and tributed

Оновлено: 19 трав. 2024 о 4:09

A6 Update (Post Mapcore playtest and initial feedback on Hub week):
Map brightness increased
CT Jacuzzi remodeled and redone (better flow and not blocked when leaving spawn)
CT Mid box moved to the other side of top mid
B site platform increased
Added half wall for more comfortable bomb plants
B short rerouted; CT entrance removed, stairs pushed back towards back of B site along with planter
Cover cleaned up on B site
B connector new wall added and stairs slightly redone (better peeking angle)
Fortune building (T mid building) wall slightly decreased (testing)
Mid entrance into bath expanded, more direct fight with house engagement (testing)
Cart moved up and new crate added for more cover
Pool height decreased, along with upper A
Mid Bath wall raised to prevent peeking (testing)
Quick entrance into A site changed into boosted window position
Slight cover redadjustments on A site
Windows on back A simplified to a single wall of windows
Back of A angle into CT blocked off by maze of dividers

Оновлено: 16 трав. 2024 о 0:08

Planter added to B long
You can now drown in B main
Raised walls by T mid stairs
Redesigned crate cover in B main
Back walls of B site raised
Added wooden wall on outer B walls
Crate corner right next to B short entrance has been remade into non-campy corner
A lobby redesigned, providing new cover to hide behind
Escalator glass made smaller
Short wall added to A main and some cover
Planter added in between A main and back of A site
Both planters on A site lowered
CT main of A widened and divider walls added to prevent unfair angle peeking into CT
Windows added to side of Mid house for grenades