Counter-Strike 2

Counter-Strike 2

Taisha [WIP]
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Opdatering: 13. feb. kl. 4:02

Recompiled with final 8k lighting
Added detail to bamboo fence in middle
Added small tributes around the map
All site decals have been replaced with new ones (accidental A on B site though)

Opdatering: 9. feb. kl. 6:23

(Likely) final update for Taisha before deadline of Stage 2
Generalized artpass for A Con
Redone lighting
Skybox expanded with detailing around T and CT Spawns
Clipping added to A Con
Clipping added to stairs of B Con
Arrows redone
Certain visual improvements across the map
Further detailing of A Main
A Main entrance widened

Opdatering: 17. jan. kl. 14:25

Updated lighting
Threw on additional textures to flesh out more locations
Updated bombzone markings on A Site
Adjusted clipping

Opdatering: 14. jan. kl. 13:40

Layout changes throughout the map
Visual overhaul around B Main, B Con, CT Spawn, T Spawn, Middle, A Main, and A Con

Will push a further update in the near future to address some fundamental gameplay errors

Opdatering: 13. nov. 2024 kl. 22:55

Layout changes to A Main, B Site, B Main, Middle, and Shop.
Fixed map crashing due to recent update

Opdatering: 7. nov. 2024 kl. 4:28

Detailing around B Main greyboxed areas
Detailed artpass for B site crates
Further adjustments to clipping and map holes
Pedestal in CT Spawn now has collisions

Opdatering: 4. nov. 2024 kl. 1:53

Patched up holes across the map
Middle cubby removed (reverted to previous iteration)
Under part of shrine balcony in CT Spawn has been covered up
Minor fixes

Opdatering: 3. nov. 2024 kl. 17:25

Initial artpass for A main, parts of middle, CT Spawn, Window/Showers, and Shop.
Redesigned artpass for T Spawn
Mid artpass includes widened cubby position in middle (experimental)
Clipping and covering of holes across map

Opdatering: 13. sep. 2024 kl. 17:51

Fixed some minor clipping around B and some other minor fixes.

Opdatering: 13. sep. 2024 kl. 5:00

Initial artpass in A Con, A Main, and Upper A Main, and some modified detailing around B site
Alice area is reworked to avoid long angle down into bottom mid
A Con has been made smaller for better peeks coming from mid
Upper A Main hallway has been removed
A Lobby stairs have been widened for more free space in the area
Added chime sounds (thanks Pooball!)
Other minor fixes