Barotrauma

Barotrauma

Neurotrauma
Zobrazeno 1–10 z 39 položek
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Aktualizace: 23. úno. v 1.33

Version A1.12.1
Large optimization update
Performance improved prior to fork versions of the mod, which is about 50%* performance increase.
Also removed the faulty code that was reducing performance up to 600%*

Removed
- Limb penalty immunity on painless
- Collider fix when crawling
- Talents for unconsciousness (example: Emergency Response) fix

Fixed
- Damage consequenses not being affected by limbs with added damage resistance (example: Mudraptor Genes)

*: Note that all performance values were tested on my computer configuration and may differ from another machine

Aktualizace: 22. úno. v 3.00

Version A1.12.0
Affliction update
Optimizations
- Improved performance for gel ice packs updates
- Refactored some logic in human updates which may add miscellaneous performance improvements (not confirmed)

Additions
- Regeneration has damage threshold limits and it applies to bandage and gel ice pack's healing effects
- Tweezer has a randomised treatment strength window and makes tweezing operations faster
- Many more items give medical skill experience and rebalanced the amount of the experience gained
- Internal bleeding treatment with gel ice pack and changed usage requirement to 40 medical skill
- Analgesia effects give stun resistance and halved damage resistance of previous amount. Enough analgesia strength gives immunity to damaged limb penalties such as aiming and moving
- Reduced chromatic aberration visual effect from analgesia significantly
- Halved the calcium output from deconstructing limbs
- Recipes with fpga returns copper on deconstruction
- All tools and containers recipes moved from medical fabricator to regular fabricator. Spinal and osteosynthesis implants moved to medical fabricator and they deconstruct into nothing

Fixes
- Modded batteries couldn't be used from "firing" health scanner
- Monsters not dying from oxygen low
- Talents with unconsciousness triggers (example = Emergency Responce didn't work on unconscious crew with more than 0 vitality)
- Burns had decreased vitality decrease compared to vanilla which is unintended
- Improved the multiscalpel description for more concise explaination of its abilities
- Artificial ventilation couldn't prevent acidosis from hypoventilation
- Reduced abnormal amounts of ointment in shop stocks
- Damaged sprites couldn't be displayed
- Being able to breathe or beat the heart on ~1 humanupdate time interval that allowed hot swapping lungs and the heart
- Translation fix for bonedamage and bonedeath for RU localization

Notable thanks for feedback from comments, Neurotrauma Fork Server, Per1ch, Azure, ThousandFields

Aktualizace: 31. pro. 2024 v 7.25

Version A1.11.1h2
Hotfix
- Fixed generic organ damage being capped to 100

Addons can use this to uncap organ damage calculation for thier needs

Aktualizace: 31. pro. 2024 v 5.52

Version A1.11.1h1
Hotfix
- Fixed generic organ damage not regenerating faster with thiamine

Aktualizace: 29. pro. 2024 v 12.01

Alterations to previous update's code, nothing has changed

Aktualizace: 29. pro. 2024 v 11.58

Version A1.11.1
Repairpack update
- Repairpack now acts as a wrench in treatment interface

Aktualizace: 29. pro. 2024 v 10.58

Version A1.11.0
Feature update
- Added Better Scanner mod and Better Scanner configuration options
- Added new Health Interface sprites by @devil_of_light
- Added prone movement, hold "Creature Attack" key for 2 seconds max to enter prone, release the key to exit prone, requires Cs Lua to enter tight shafts by @evilfactory
- Changed AED recipe, now requires fulgurium instead of oxygenite, lowered skill requirements to fabricate in ~5 minutes (ThousandFields)
- Dress your limbs at the station doctor (dislocations, fractures, infections, leg or arm artery cuts) for a democratic price
- Changed failed bone drilling results in burns instead of bleeding by @Per1ch
- Added minor russian translations for antiseptic items
- Fixed item treatments not affecting modded "burn" or "bleeding" afflictions

Aktualizace: 15. pro. 2024 v 6.23

Version A1.10.4
Small fix and blood analysis readout improvements
- Added "No blood defects" to the hematology analyser readout when analysing blood packs with no blood defects
- Fixed scanner not applying radiation sickness and increased its application range

Aktualizace: 9. pro. 2024 v 1.53

Version A1.10.3h1
Hotfix
- Fixed unusual affliction applications caused by previous update

Aktualizace: 8. pro. 2024 v 3.25

Version A1.10.3
Fall damage calculation overhaul update
- Additionally limited the final fall damage to 200 per limb
- Made the affliction resistances apply to fall damage
- Fixed an error happening when attacking things, caused by certain mods (Ydrec)

Special thanks for ThousandFields that tested fall damage!