Garry's Mod

Garry's Mod

[VJ] Call of Duty: Modern Warfare SNPCs
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Update: 26 apr om 18:36

-Replaced another piece of old code with revamp code.

Update: 26 apr om 18:12

-Replaced more old VJ Base code with new VJ Base Revamp code.
-Fixed spark effects sometime not appearing when shooting at Juggernauts.

Update: 19 apr om 17:55

-Revamped various code in this mod to work with the latest version of VJ Base.
-Helicopters and Rocketeers now fire rockets at where their target is heading, rather than where their target is currently located.
-The weapon-pick-up system is now based around the newly implemented weapon pick up feature for VJ Base. This also means that the weapons will pick up will no longer have empty magazines at first.
-MW2 Russian Ultranationalist LMG Soldiers can now also spawn with the MG4.
-The L4D animations that were encouraged to use with this mod are now used by all infantry in this mod by default, so you no longer need to have XDR installed to see them!

Update: 6 sep 2024 om 22:41

-Fixed an oversight caused by a previous update that made the GIGN Operators only spawn with MP5s.

Update: 3 sep 2024 om 9:30

-Added more voice lines from MW2 and MW3 for the U.S Army Rangers.
-Fixed the oversight that made all the 3-round burst rifles fire in 4-round bursts instead of their proper 3-round bursts.
-Compressed a few more textures for vehicles and items. This reduces the mod's file size from 2 GB to 1.793 GB
-The Weapon Consistency Script now also edits the accuracy and fire rates of the weapons from the CS:S Bot SNPCs mod on top of editing the damage of them. However, if you'd still want the CS:S Bot SNPCs to feel like authentic CS:S Bots but also still have their weapons do the same amount of damages as the weapons in this mod, I have also added an option to revert this change and make it so that the script will only edit the damage of their CS:S guns.
-The Weapon Consistency Script now supports Sentry's East Asia Military SNPCs.
-The Weapon Consistency Script now supports the Lethal Necrotics Military SNPCs mod (It will also support all the other non-zombie Lethal Necrotics SNPCs since they use the default VJ Base guns).
-The Weapon Consistency Script now supports the ATM Firearms SNPCs mod.

Update: 16 aug 2024 om 20:42

-The weapon-editing auto-replace script now affects handguns from the supported mods (This was a mistake on my part as I had forgotten to include them beforehand).
-The weapon-editing script now supports weapons from Sentry's Russian Military mod.
-The weapon-editing script now supports weapons from all of Sentry's GTA SNPC mods!
-Added the FAL from MW2.
-The Brazilian Militia can now spawn with the Mini-Uzi and the FAL.
-The weapon-switching sound effect from the CoD MW trilogy has been added to the weapon-switching system for the SNPCs. Thus, it will now play every time a Soldier switches their weapon.
-Finally fixed the crash animations for the Viper and the Havoc Helicopters.
-Greatly improved the crash animations for the Helicopters so now they look more like how they did in the MW games.

Update: 21 apr 2024 om 20:45

Update: 21 apr 2024 om 15:31

-Buffed the accuracy and damage of the shotguns in this mod to make shotgunners more formidable during close combat, as they should be. This will also apply to shotguns from mods that the weapon consistency script supports.
-The weapon consistency script now supports my Killzone 2 SNPCs! Though it only affects the LS13 Shotgun from the mod.
-All infantry and weapon models are now precached to reduce lag when spawning them for the first time in-game.
-Textures for various items and vehicles in this mod are now compressed. This reduces the mod's file size from 2.051 GB to 1.997 GB.

Update: 26 feb 2024 om 10:39

-Added the CoD4 M1014.
-Soldiers from CoD4 will that used the MW2 M1014 now use the CoD4 version.

Update: 20 feb 2024 om 12:05

-Added a few new variables to make creating expansions for this mod easier.
-Hinds now use their unique flying sounds from CoD4.
-Fixed the CoD4 M16A4 giving players the MW2 version of the gun when picked up.
-Fixed the oversight that caused the AT4's reloading sound to not play.
-Canadian Task Force 141 Soldiers can now be spawned. Their textures are recreations of the Canadian Task Force 141 Soldiers seen in takedown.
-The weapon-editing auto-replace script now supports Cpt Hazama's CS:S Bot SNPCs. However, it only edits the damage of their weapons so that the SNPCs still feel like authentic CS:S Bots.
-Fixed bodygroups not being applied properly to Arctic Task Force 141 Soldiers.
-Rocketeers and Snipers will no longer switch to their side arm when the enemy that is close to them is a tank, or is labeled as a boss SNPC within their code.
-All SNPCs that spawn with gasmasks are now immune to DMG_NERVEGAS
-All weapons in the mod can now be given to other SNPCs via the weapon drive menu!
-Added the Russian Ultranationalist FSB Operator
-Added U.S Army Delta Force Soldiers, GIGN Operators, and Russian PMC Soldiers from MW3! At the moment, they use MW2 and CoD4 weapons, but their MW3 weapons will be added in a future update. Special thanks to TiberiumFusion for making high quality MW3 models ports!
-U.S Army Rangers, Task Force 141 Soldiers, Delta Force Soldiers, and Shadow Company Soldiers now have a chance to spawn with Desert Eagles as their side arm when they are spawned!