Counter-Strike 2

Counter-Strike 2

Thera
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Update: 20 Apr, 2024 @ 8:31am

-Added radar names. (thanks AREDONE!)
-Raised trellis height above T-Spawn ladder. (thanks Coominmyboom!)
-Raised ceiling on A tunnels. (thanks Richter!)
-Re-added bottle in sparks by popular request. (thanks Gaydu!)
-Added grenade clipping in piano for consistent grenade banking. (thanks Hunter!)
-Fixed clipping issue at mid. (thanks Zodiark!)
-Fixed ledge clipping next to B boost. (thanks MANBLAST!)
-Fixed clipping issue by drop door. (thanks Kooitus!)
-Adjusted clipping at B stairs to allow for run boosting. (thanks ConnorJC!)

Update: 16 Apr, 2024 @ 6:37am

-Reverted experimental change at mid.
-Removed headshot angle looking into the B site. (thanks Heisenberry!)
-Removed tuck spot on A site.
-Strengthened A ramp position.
-Added collisions to street pole. (thanks Pigawn!)
-Made mid-window lower wall wallbangable.
-Added global cubemap. (thanks Angel!)

Update: 14 Apr, 2024 @ 9:22am

-FPS optimizations.
-Slightly enlarged "sparks" area.
-Slightly brightened sky.
-Slightly brightened winery.
-Adjusted clipping leading towards B to allow for more consistent utility.

Update: 9 Apr, 2024 @ 7:20am

-Visual improvements on new gameplay geometry.
-Widened garbage position. (thanks Adren!)
-Enlarged drop window. (thanks Adren!)
-Improved visibility of bomb plant markers for color blind players. (thanks Elige!)
-Adjusted CT spawn truck position. (thanks Elige!)
-Reduced bumpiness in mid. (thanks Adren!)
-Added additional signage into "sparks" area. (thanks Adren!)
-Fixed collision issue on door frame prop. (thanks UnluckyDragon!)
-Fixed collision issue at B entrance to CT. (thanks Jimmyhimself!)
-Removed empty bottle in "sparks" area. (thanks Adren!)

Update: 7 Apr, 2024 @ 8:05am

-Re-inserted preview image

Update: 7 Apr, 2024 @ 8:03am

-Eliminated ability to air-strike grenades into "drop" from far away at round start.
-Widened T path to A.
-Widened T path to B.
-Widened T path to Mid.
-Slightly reduced B plant zone.
-Made B grenade window more clearly non-playable.
-Readability improvements.
-Reduced clutter.
-Deleted barrel on A ramp. (thanks CertifiedChamp!)
-Fixed head bonk spot. (thanks blackpicture!)

Update: 31 Mar, 2024 @ 7:57pm

-Readability improvements looking at garbage position. (thanks manc119!)
-Readability improvements from A looking at CT. (thanks Epic!)
-Clipping improvements in piano room. (thanks jimmyboy!)
-Clipping improvements in T spawn. (thanks zodiark!)
-Removed bollard on B site. (thanks jimmyboy!)

Update: 30 Mar, 2024 @ 4:40pm

-Introduced set spawns for competitive play.
-Added 2 rubber duckies to T spawn. (thanks Auror3k!)
-Mitigated headshot angle by the ramp to B.
-Reduced clutter in mid.
-Thinned pillars at top mid.
-Removed flowerpot at B stairs.
-Clipping improvements.

Update: 29 Mar, 2024 @ 6:06pm

-Improved readability of piano room. (thanks Auror3k!)
-Added utility window into A from winery. (thanks MANBLAST!)
-Expanded utility window into B to encourage grenade use on retakes and holds.
-Removed ladder on B.
-Brightened entrance to long A. (thanks CertifiedChamp!)
-Improved readability of wall by A. (thanks NITRO!)
-Fixed vispop issue.

Update: 23 Mar, 2024 @ 9:32am

-Improved readability of corner in piano room. (thanks ConnorJC!)
-Made out of bounds area more obvious in piano room.
-Clipping and vphysics clipping improvements.