Counter-Strike 2

Counter-Strike 2

Mission
Näytetään 1–10 / 17
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Päivitys: 10.10.2024 klo 19.16

8k Lightmap compile
Skybox update
Lighting to feel more evening like (may tone down the orange a bit in next update)
Visual readability improvements to B site.

Päivitys: 9.10.2024 klo 22.28

- Runnable version hopefully fixing fatal error. If so I will run a higher lightmap compile this is a test.
- Clipping adjustments on A and B site
- Box adjusted A Ramp to address micro angle
- Wine Bar error fixed
- Windows replaced on Museum
- Various other tweaks and optimizations

Päivitys: 30.6.2024 klo 7.49

- Reduced file size big time
- White panels added to shelves in Cellar for LOS correction
- Added box behind Bombsite B doors and brought wall in closer to remove awful angle
- Removed clipping on props on bench in mid
- Lightmap resolution increased in several key areas
- VIS improvements
- Performance improvements

Päivitys: 31.3.2024 klo 9.06

Big Update #2:

CT Spawn:
- CT Spawn no longer visible from mid. Instead LOS is broken by a 'entrance room' to Church allowing for CT rotation without utility being necessary.
- Benches in Church removed
- Clipping adjustments
- Mural added and other visual tweaks!

Mid:
- Top Mid Ramp size reduced by 45% to focus the T's and be less spread out causing confusion
- Area to the right of Top Mid Window has been blocked off to focus T pathing and make things less intimidating for a CT to push Mid or understand where they may be going.
- The white fence attached to Wine Bar now pokes out allowing a bit of cover if CT's want to push Mid ramp.
- Wine Bar Entrance now covered by a white wall to cover CT's pushing mid.

Other Changes:
- Removed props in Market to improve visibility
- Added white shelves in Pepper Shop to improve visibility read
- Removed props from the counter in Pepper Shop to improve visibility
- Fixed Clipping in Pepper Shop
- Added a new building to T side when approaching long because the that was there before was ugly
- Improved nade window in Cellar
- Improved visibility in Wine Bar
- A wall was visually improved T side.
- Fixed clipping on props in Lower Pueblos allowing weird boosting
- Cellar was brightened in certain corners to allow better visibility
- Props removed in cellar for visibility
- Windows widened and bars removed at entrance to Distillery for visibility
- Upper Still pathing optimized and shortened to make better sense when playing
- Bombsite A, visual clutter improvements and clipping adjustments
- Clipping adjustments on Bombsite B
- New visuals to divider between Museum and Distillery
- Removed bars from awning on Distillery for better visibility
- New visuals outside Distillery

Other numerous small details and clipping adjustments added

Päivitys: 10.3.2024 klo 1.49

- Secret at B site has a longer ramp leading towards pit
- Bombsite B added wood board and tombstone in front of pit
- Buyzones added to radar
- Optimized nade vent from cellar to b-site
- Cellar handrail removed
- Wine bar tweaks to lighting and some props
- Blocked off below stairs in Distillery for visibility
- Shortened upper platform of Distillery to optimize angles
- Added wooden plank by pillar in church to reduce long sightlines
- Adjusted colors on some props on A site
- Added plank to wine barrel wall in Cellar to remove cheesy pixel gap
- Adjusted height of cement bags outside Cellar to remove headshot angle
- Fixed pixel gap between boxes in Distillery
- Clipped behind doors in Pepper Shop to remove cheesy angle
- Fixed flowers in Church
- Adjusted clipping on fountain in mid
- Various clipping corrections throughout

Päivitys: 2.3.2024 klo 1.08

Radar Update!
- Full clean and crisp radar added.
- No more blah auto radar
- No more reverb leaving Church heading to Bombsite B
- Visibility fixes throughout
- Forklift in Distillery changed to boxes for better visible cover
- Lowered metal gate in distillery to reduce cheap sniper fire from Upper Still
- No more pixel gap for snipers from Church Doors to Upper Mid
- Benches in Church optimized or swapped out for clipping
- Planks added to scaffolding outside Church Doors to reduce bad visibility
- Planks added in CT spawn around the fence to remove cheap visibility
- Gravestones in Graveyard block bullets
- Removed prop clipping on specific props throughout map
- Fixed clipping boost on fence in CT Spawn
- Removed line of site from top of A ramp into Church
- Fixed clipping on info booth outside Church Doors allowing awful boost
- Plank added to window in Pepper Shop to minimize angles needed to check

- Other clipping fixes throughout
- New visuals added to Top Mid
- Audio corrections

Päivitys: 14.2.2024 klo 8.39

- Added a dynamic fountain to the center of Mid with particle effects
- Glass in Distillery is now fully breakable
- Fixed clipping in several areas of the map
- CT Spawn in Church is now more compact and not so vastly open
- Metal panels and planks block visibility from CT spawn to B Church doors
- Fixed geometry error on Bombsite B where you could see through the Mausoleum
- Reduced plant size on Bombsite B so you can't plant against the white fence
- Reduced visual clutter outside wine bar
- Fixed clipping outside wine bar

Päivitys: 9.2.2024 klo 13.31

SOUND UPDATE
- Ambient Sounds added!

Radar Workable Fix
- Last update broke the radar, this is a generic radar generation that will function in the mean time. In the next update I will have a pollished radar along with updates to Bombsite B.

Päivitys: 8.2.2024 klo 10.25

- Fixed crash on startup FATAL ERROR Missing Material after Arms Race Update
- Redesigned Market to be less cluttered while still maintaining visual fidelity
- Simplified Distillery to be less cluttered while still maintaining visual fidelity
- Added Tents outside Church in Lower Mid to provide CT's mid cover from AWPers
- Added vent from Cellar to Bombsite B to allow more utility options
- Reduced visual clutter outside of Winebar in Lower Mid
- Removed back area behind wooden planks at Winebar Entrance
- Removed line of sight from Bombsite B to Lower Pueblos through Cellar
- Cellar has been simplified and reduced in size, lighting is brighter
- Breakable glass in Winebar and Distillery
- Fixed collision on some grass models in Lower Mid
- Removed collision on several lamps and fixtures throughout the map
- Other visual corrections
- Other clipping corrections


Päivitys: 16.12.2023 klo 13.59

- Added Radar callouts!
- Made the ladder in Lower Pueblos climbable
- Optimized clipping throughout the map
- Plugged up holes where bomb could be thrown to be inaccessible
- Added white paint and additional candle in Cellar for visibility
- Removed boost ontop of barrels in Bombsite A
- Reduced LOS over barrels from A Platform to Connector
- A few visual corrections
- Can no longer hide in the mini trees outside Wine Bar or inside.
- Texture corrections
- Corrected lighting and cubemap error outside Pepper Shop
- Corrected lightmap errors in Wine Cellar