XCOM 2
[WOTC] Gotcha Again Redux
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Update: 27 apr om 5:27

v3

UPDATE: Why the big jump from 2.4? Well, because it's been near on a year since any updates!
This version adds in some code from Tedster around the Revert Overwatch Rules checking. Specifically looking for diagonal tiles and better showing if an overwatch will happen or not.

It is largely untested by myself but Tedster has claimed to run multiple tests with everything working much better. I trust him in this regard.

~ Enjoy!

Update: 7 jul 2024 om 22:13

v2.4

BUGFIX: Fixed a minor issue that shouldn't come up in normal gameplay. If you use X2AllowSelectAll true to select an enemy unit and target XCom with any damaging perk, the unit flag health and shield pips would continue flashing until the next game/ui update, due to the ClearAbilityPreview function only working for 'enemies to the player'. This is now set to work for 'any' unit.

Update: 5 feb 2024 om 12:58

v2.3.1

HOTFIX: Fixing the same issue, altered the logic a bit, seems to be working now :)

Update: 5 feb 2024 om 7:17

v2.3

BUGFIX: Should fix an issue with Squadsight mec-hacking indicators being visible in the FoW

Update: 15 okt 2023 om 20:14

v2.2

BUGFIX: Hopefully fixes an issue where the overwatch eye was busted ... ...

Update: 3 sep 2023 om 7:45

v2.1

UDPATE: Code review from Iridar that has massive improvements to the Waypoint Marker system, particularly for the Delayed Damage Indicator (PsiBomb) and finding the perks range.

BUGFIX: Added code to auto-detect controller users and auto-disable MissClick Protection if a controller is in use. Force overrides the MCP-on/off MCM setting.

Decreased the default MCP delay to 0.3 for all the people complaining that the 0.7 was too long ....

Update: 1 sep 2023 om 18:45

v2.0.1

No change but the last version didn't upload correctly

[EDIT]: this version looks good :)

Update: 1 sep 2023 om 18:36

v2.0

BUGFIX: Fixed an issue with Pistol Overwatch not registering Post-Markers. Many thanks to OnyxLock for the bug report!

Update: 19 aug 2023 om 20:00

v1.9

UPDATE: Added a new MCM option to turn on/off some logging for overwatch/squadsight overwatch and suppression triggers... to help my fellow (LWotC) ModDev Tedster (and others) debug random spurious Indicators, to try and figure out what is creating them!

Update: 5 aug 2023 om 17:47

v1.8

BUGFIX: Added an "is alive" check to the function that gets revealed enemies (for overwatch or suppression). Should fix some edge cases where 'dead overwatching units' were confusing things.