Barotrauma
EK Mods for 1.x.x.x
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Actualización: 5 ABR 2023 a las 22:46

Added a comma to line 3 of ek_attachments.

Note to self:
Remember to validate when working with distractions.

Actualización: 5 ABR 2023 a las 18:35

Additional minor tag issues resolved.

Actualización: 4 ABR 2023 a las 19:22

Throwing knife animation and aiming fixed. Suspect the intention was to use holdposition as an offset instead of aimposition.
Minor fixes for various machines. Machine-related fixes should be complete now.
Ship and personal ammunition recipes updated to 1.0 standards and rebalancing thereof finally completed.
Ammunition prices adjusted for items whose recipes changed in value enough to matter.
Added multiple-output recipes for ammunition that still has partial item costs in recipe.
Micro and Small SSL ammo boxes hold 25% more ammo to account for recipe cost increases.

Actualización: 2 ABR 2023 a las 22:01

Fixed glass door with buttons (Non-existent vanilla sprite sheet as a dependency).
Because illiteracy is rampant: Nucleoelectric batteries are now fully integrated with vanilla. All battery-powered devices can use all three tiers of battery.
Battery duration re-balanced across the board.
Nucleoelectric Battery recipe revised to justify effectiveness.
Price, Availability, and Combat-effectiveness balancing for all ship ammunition effectively completed. All outliers are no longer thus.
Crafting balance for ammunition 75% complete. Very little needed to be changed on this front, but minor changes may be required in the future.
Replaced and re-fixed EK Gunnery turret files.

Actualización: 2 ABR 2023 a las 14:11

Added a handful of missing particle sprite references.
Added all "new" particle prefabs.
Fusion reactors and sprinklers now function again.
Nuclear and Diesel generators now properly display their UI.
Heavy Railgun loaders cannot load normal railgun shells, as this is not intended behavior.
Handful of localization fixes.
Fixed some filepath issues previously missed.
Enabled custom_fabricators.xml.

Actualización: 2 ABR 2023 a las 2:32

Completed migration of all newer versions of EK files.
All (viable) missing items from newer versions of EK restored.
Fixed shotgun grenades.
Fixed railgun halfshells.
Medium SSL ammunition now goes in the appropriate containers and loaders.
Merged all ship ammunition into a single file.
Cleaned up a vast sea of legacy comments/backup definitions.
Removed all broken environmental pieces, as the sprites they relied upon no longer exist.
Corrected a few instances of incorrect number of shots for ammunition boxes.
Rebalanced all prices, merchant availablity, spawnrates, and campaign availablity progression for all ship ammunition.
Rebalanced spawnrates and spawnlocations for material crates.
Damage/effect rebalance completed for: Railgun shells, depth charges, HEFC ammunition. Overall rebalance ~16% completed.
Ship ammunition rebalance is ~8% completed (HEFC ammunition and all railgun shells completed).
Doubtless many other things I have since forgotten.

Actualización: 31 MAR 2023 a las 20:55

Partial fix for medium SSL ammo fitting in railgun racks (vanilla racks untouched for compatiblity reasons; railgun ammo tags appear necessary for functionality - will test workarounds later)
Fixed price definition for new batteries (weren't purchasable).
Balance tweaks for EK U tools.
StatusEffect test to see if tweaking mining speed directly is possible (temporary).
Machine sprite fixes finalized.

Pulled some more recent versions of a few EK files that I APPARENTLY DIDN'T GODDAMN HAVE THANKS TO A WORKSHOP BUG.
From the new files:
Kinetic storage devices are back.
40mm grenades no longer use placeholder sprites.
Conditional sprites for ammunition boxes might be fixed.
Newer sections of EK Gunnery ought to work now (Vortex-ring turrets, SSL Flak, etc)

Actualización: 31 MAR 2023 a las 17:53

EK Armory's 40mm grenades fixed.
EK Utility's Electric Drill now uses Nucleoelectric Batteries.
Electric Drill bleed damage reduced.

Actualización: 31 MAR 2023 a las 16:58

Long Term Fixes for various machine sprites completed.

Actualización: 31 MAR 2023 a las 13:59

Applied container tag to ek_gaussparts and ek_laserparts - hopefully as a solution to the spawning issue some are experiencing.
Replaced placeholder sprites for nucleoelectric battery with real ones.
Disabled lights on placeablemachines. Hopefully no other machine sprite issues exist. Probable final solution in sight.