Left 4 Dead 2

Left 4 Dead 2

Short Carnival Old PC Edition
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Pembaruan: 4 Mei 2023 @ 3:00am

- Reverted the finale population back to its offical state (it was only clowns), this change might be temporary depending on the feedback.. (This update is only for the OPCE version)

Pembaruan: 1 Mar 2023 @ 10:10am

Increased the map draw distance a little (+332 farZ) might have a tiny FPS impact only on the very old/low-end hardware.

Increased the map draw distance on the outro scene (+998 farZ) could have a mild FPS impact on the old/low-end hardware.

Reduced a clip brush (invisible walls) that blocked players from walking between a guardrail and a bush near the start area like we can originally do.

Added a clip brush on the first police car near the start area to ease navigation when walking on it.

Added a clip brush only for the infected to ease their navigation on the edge of the road where we drop down.

Added the gnome somewhere between the start area and before dropping from the road.

Added some trash/stains/graff decals around for better visuals.

Fixed a godspot right before reaching the rollercoaster area, near the container.

Deleted and reduced some grass sprites around the rollercoaster area, it should increase FPS a little.

Fixed some misplaced soundscapes (ambient sounds)

Added a couple of bushes right after the rollercoaster to the right to stay on part as much as possible with the original map visuals.

Deleted a few clip brushes that weren't usefull around the finale area.

Added some clip brushes above a few props to avoid godspots near the stadium entrance.

Moved some distant houses closer to the stadium entrance.

Fixed a couple of invisible textures near the stadium entrance.

Added a missing white texture on the 2 spotlights at the stadium's entrance to simulate a brighter shine.

Deleted a some overlooked doubled brush on the buildings around the stadium's entrance.

Deleted/simplified/resized some brushes around the stadium area.

Deleted a doubled brush inside the stadium that created a thin opening at the corner of a texture.

Increase the distance at which a couple of green fences can be drawn.

Added collision to the roll-up door in the stadium near the crate of fireworks boxes (It's tilted so we can't stand on it though !)

Removed collision of several metal railings on the big scaffolding tower in the stadium and a few other props.

Added some missing infected ladders on the three scaffolding towers in the stadium.

Adjusted the new difficulty created by the added infected ladders by adding an ammo pile. (Not where it normally spawns though)

Randomised the SCAR rifle, the military sniper and the grenade launcher (previously forced to spawn) in the finale to balance the added ammo pile. (military sniper has more chance to spawn though)

Randomised the laser sight, the incendiary ammo and the explosive ammo (previously forced to spawn) in the finale to balance the added ammo pile.

Increased the chance for a tier 1 shotgun to spawn where it was only tier 2 on the forced weapons spawns above the fireworks crate in the finale.

Deleted one of the two randomised defibrillators on one of the scaffolding towers situated in the stands and one on the stage, both in the finale.

Deleted a couple of molotov cocktails in the finale area but more throwables should now spawn overall.


Finally, I'd like to thank all the people who uploaded their playthrough video, it really helped a lot to fix some of the issues. Keep at it !)

Pembaruan: 1 Des 2022 @ 3:13pm