RimWorld

RimWorld

USE Set Apparel Draw Order
Ergebnisse 1–10 von 30
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Update: 30. Mai 2024 um 4:42

1.5 Update.

* System works with new layers System which introduces in RimWorld 1.5.

Update: 23. Apr. 2023 um 10:24

[Auto-generated text]: Update on 4/24/2023 2:24:15 AM.

Minor Bug Fix.

Update: 23. Apr. 2023 um 3:19

[Auto-generated text]: Update on 4/23/2023 7:19:53 PM.

Fixed Bloat.

Note. Please ignore the red Middle~ error when you open Apparel Tab of your pawn. There is nothing wrong with the action.

Update: 23. Apr. 2023 um 3:19

[Auto-generated text]: Update on 4/23/2023 7:19:04 PM.

Fixed Bloat.

Update: 23. Apr. 2023 um 3:03

[Auto-generated text]: Update on 4/23/2023 7:03:11 PM.

New Update.

Note. Sorry for no response for a long time. Lately I've been very busy preparing to get a job.

Change List
1. Instead of overdrawing on top of images that have already been drawn with Postfix, I use a Transpiler to position the y offset as it is drawn. It took me a long time to learn how to write Transpiler patches. I haven't done an exact performance test, but I suspect this will be faster than looping through (all) the clothing data with Postfix, and redraw it with the appropriate y values ​​overridden.
2. By switching to Transpiler, compatibility with [CAT] Show Hair With Hats or Hide All Hats, Dubs Apparel Tweak, Combat Extended, Vanilla Expanded Framework, Oversized Apparel Framework, etc. has been improved.
3. You can set how much the y value will increase. The formula for determining the y-value is: (DrawOrder) / Setted Dividing Number
4. Fixed auto sort to be off from being on by default. This is because, by default, the sorting is already performed once on initial creation. Of course, you can set whether or not automatic sorting is performed for any number of individual characters. The Auto Sort button always works.
5. Improved compatibility with the Amplified Mobility Platform. However, bugs may still remain. Adjust the number of divisions in the settings window. The default is 2500, but I set it to 1000 and use it.
6. Since I write and use our own Transpiler, no longer need patches from Oversized Apparel Framework. Thus, the Oversized Apparel Framework is no longer a requirement.

Note. Some options in the mod settings window are dummy options.

(Google Translated)

Update: 18. Dez. 2022 um 17:45

[Auto-generated text]: Update on 12/19/2022 10:45:06 AM.

Fix Zombielands Compatibility. Now Zombies graphic appears correctly.

Update: 2. Dez. 2022 um 19:21

[Auto-generated text]: Update on 12/3/2022 12:21:51 PM.

Updated on 1.4

Update: 24. Sep. 2022 um 20:09

[Auto-generated text]: Update on 9/25/2022 12:09:13 PM.

Fix Draworder bug.

Update: 24. Sep. 2022 um 9:47

[Auto-generated text]: Update on 9/25/2022 1:47:24 AM.

Fix can't pass to the new scenario pawn selection screen

Update: 24. Sep. 2022 um 9:30

[Auto-generated text]: Update on 9/25/2022 1:30:41 AM.

Fix can't pass to the new scenario pawn selection screen