XCOM 2
[WOTC] IronLordByron's Resistance Order Overhaul
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更新于:2022 年 8 月 28 日 上午 9:40

Fixed support for consumable resistance orders (implemented by Grobo's overhaul, not this mod specifically)

更新于:2022 年 8 月 20 日 下午 12:00

For help in reverting the persistent campaign issues resulting from previous bug, I included two new console commands:
exec function ModifyBonusResContacts (int numContactsAddedOrRemoved){
exec function ModifyBonusScience(int scienceBonusMod){

So (for instance) if you had Labs-To-Comms Repurposing active (which grants +3 contacts and -15 science bonus while active) and then deactivated it for two months (resulting in you actually being *down* 3 contacts and *up* 15 science bonus due to the fixed bug) you could run the following two commands to restore the state of your game:

ModifyBonusResContacts 3
ModifyBonusScience -15

Note that the new values are only updated on the UI after you do anything causing a UI update (like leaving the Geoscape or starting a scan)

更新于:2022 年 8 月 20 日 上午 11:14

Fixed resistance order getting deactivated multiple times in months after deactivation.

更新于:2022 年 8 月 16 日 下午 8:08

fixed issue where mission site display popup for resistance card-driven missions would sometimes display at inappropriate times (especially in CI).

更新于:2022 年 8 月 13 日 上午 10:35

FEATURES
Added two new cards:
* ODM Gear (provides -1 to grappling hook cooldowns-- both skirmisher and armor-provided-- plus 4 mobility and 35 dodge on the turn a grappling hook is used). Strength 2 card.
* Siphon Life (heals up to 20 health to soldiers when they perform skulljacking or skullmining, and provides 3 shielding). Strength 3 card.

BALANCE CHANGES
*Buff to Noisemaker Protocol such that sonic scanners now deal exactly 1 damage in their radius, giving them some niche use in non-Lost missions.
*Moved card strengths around based on what feel like appropriate balance.

BUG FIXES
Fixed bug where covert actions spawned by ROs could be spawned in any region, which could result in Chosen being discovered before the relevant regions had been contacted.
Fixed bug where covert actions spawned by ROs are completeable in 0 hours.

REFACTORING
Implemented system that should make config-driven changes to cards easier, and migrated a few of the cards over to this system.

更新于:2022 年 8 月 5 日 下午 10:42

Added in a strength indicator to the card art (since otherwise strength is kind of an invisible mechanic, really?)

更新于:2022 年 8 月 5 日 下午 10:23

Modified Shellbuster Technique to remove armor-shredding abilities (though keeping the armor-bypassing and energy-shield-removing effects.)

更新于:2022 年 8 月 4 日 下午 6:55

Fixed issue with chosen actions getting clobbered by the new tag expand handlers.

更新于:2022 年 8 月 3 日 下午 8:57

1) Includes Grobo's fixes to resistance card localization-related code
2) Fixes Basilisk Doctrine and Shellbuster Technique cards to do the things they said they would. (My bad; turns out I had inappropriately assigned them to weapons such that they didn't actually do stuff.)

更新于:2022 年 7 月 21 日 下午 8:53

Fixed issue where I wasn't uploading .int file due to it not being represented in project file