Stellaris

Stellaris

Extra Districts
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Update: 6 May, 2024 @ 4:20am

- Environmentalist job now produces 3 society research.
- Nature reserve distrists were renamed to "Xenobiota research distrists". Old name was confusable with vanilla "Nature Reserve" deposit.
- Changed description about Environmentalist job a little.
- Overwrote has_sr_producing_job and has_research_job vanilla scripted triggers.

Update: 18 Mar, 2024 @ 5:10am

- Added Astral Scar Observation District.
- Added Archaeological Artifacts Vault Building.
- Added technologies give modifier about districts.
- Streamlined feature about ED habitat district slots.
- Fixed Planetary Habitats (PD) doesn't have ED habitat district slots.
- Environmentalist job now decreases Pop Growth Reduction, not increases Pop Growth.

Update: 28 Feb, 2024 @ 3:04am

Updated to Stellaris 3.11.

Update: 24 Feb, 2024 @ 6:33pm

- Introduced "Game Concept" features. Complicate concepts like "shelter-eligible" will be more clearer, I hope.
- Nerfed Shelter feature. Now each job produces 240 score and Max bonus is +20%.
- Fixed Inner-system commercial district doesn't unlock without PD patch.
- Fixed "Shelter Build Speed" localisations are missed.

Next update will be for Stellaris 3.11.

Update: 20 Jan, 2024 @ 4:05am

Update on manufacture job from "Environment Research District".
Old: all manufacture job are artisan (or variants) job slot, always.
New:
- If the planet has Forge World designation, all manufacture job will be Metallurgist (or variants).
- If the planet has Factory World designation, all manufacture job will be artisan (or variants).
- If neither, the half (rounded up) of manufacture job will be artisan (or variants) and remains will be Metallurgist (or variants).

Update: 2 Dec, 2023 @ 6:40am

- Updated researcher variant jobs. Now they have Naval Cap bonus from Academic Recruiter trait.

Update: 22 Nov, 2023 @ 8:45pm

- Fixed there is not job_pilot_effect_desc in non-Japanese setting. Thank you, Dukkokun!
- Fixed finite resource district deposits aren't removed. It is because "remove_deposit = yes" doesn't work in Stellaris 3.10 (In other words, Paradox issue).

Update: 18 Nov, 2023 @ 8:23pm

- Stellaris 3.10 Updates.
-- All planetary deposits have "Mastery of nature" bonus.
-- Disabled an event about "Plundering Warlord" trait and ED districts. I think Stellaris 3.10 removed that trait.

Update: 17 Nov, 2023 @ 6:57pm

Update: 3 Nov, 2023 @ 3:19am

- Spaceport updates.
-- removed "2-or-more starports" condition.
-- Capped by starbase tier.
-- Pilot job can have 3 function, depend on starbase building.
--- Pilot can increase trade value collection range, if the starbase has country has "Civil Transportation Hub" building.
--- Pilot can increase trade value protection and its range, if the starbase has country has "Trade Route Patrolling Hub" building.
--- Otherwise, Pilot features won't change.
- Added Inner-system Trade districts. It has trader and artisan job slots, like Shattered Ringworld's commercial districts. ITD is unlocked when the system has 2-or-more colonies. And capped by number of colonies (2 slots with 2 colonies, 4 slots with 3 colonies...)
- Fixed undersurface cities job slot conditions.
- Fixed colonized planet must wait 1 year to unlock shelter and aquatic housing district. Now you must wait only 3 days.
- Fixed English text in Environmentalist job effects.