Stellaris
Extra Districts
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Güncelleme: 13 Haz 2023 @ 3:32

- Added "Thrall barn", thrall colony dirtrict which replaced with Slum. It has more housing but makes slaves unhappy.
- Changed district icon for Dread District, Schools of Elevation and Underground City.

Güncelleme: 4 Haz 2023 @ 5:47

- Shelter features change.
-- Each Shelter Maintenance Worker's score is reduced, from 540 to 360.
-- Max Shelter provides bonus is reduced, from 60 to 30.
-- Shelter provides bonus to Habitability, in addition to Species Minimum Habitability.
-- If The planet has any elements reduce Species Habitability Cap (like owner with Noxious trait), these penalty will be canceled out. Note: final Species Habitability Cap won't higher than 100%.
-- Some combinations (like Cave Dweller and Noxious) give higher Species Minimum Habitability than Species Habitability Cap. In the case, Shelter will be locked. It sounds like an issue, at least for me.
-- Shelters can be built with pdscrapyard district_set now.
- "Plundering Warlord" trait now raid ED districts now.

Güncelleme: 11 May 2023 @ 6:59

- Updated for Stellaris 3.8.

Güncelleme: 6 May 2023 @ 7:47

- major refactoring.
-- "has_district_XXX" scripted triggers were renamed as "can_have_district_XXX".
-- Long-unused districts and jobs were comment-outed.
- Less-than-0 housing non-thrall planet can't have slum district no longer.
- Arcologies can't have Combined Districts no longer.

Güncelleme: 25 Mar 2023 @ 4:15

- Fixed Hunting fields didn't depleted by food Combined Districts.

Güncelleme: 25 Mar 2023 @ 1:20

- A few changes on Archeology Districts.
-- "Ancient Structures" deposit is disabled, and now Archeology Districts slots will be given based on "Minor Artifacts Deposit" (Vanilla deposits).
-- Relic Planets have 1 Archeology Districts slot also.
-- Cost and Upkeep were chanded to same as other Advanced Resource Districts.
-- Jobs were changed to Archaeoengineers.
- Fixed Machine Memorialists can't have Unity Combined Districts.

Güncelleme: 15 Mar 2023 @ 3:59

- Stellaris 3.7 Update.

Güncelleme: 8 Mar 2023 @ 3:48

- Added "Dread District", a new facility district for reanimater. It is available on Relic or Nuked planets.
- Now mineral-ralated combined disticts on Shattered Ringworld have scrap miner job, not normal miner job.
- Now Mine-integrated Foundries owned by Angler empires have angler job, not farmer job.
- Now Memorial buildings and ranger lodge can unlock Unity combined districts also.

Güncelleme: 3 Mar 2023 @ 18:59

- Moved compatibility with Planetary Diversity to "Extra Districts - PD compatch", a new compatibility mod.
- Changed job slots provided by industrial Combined Districts.
-- Mine-integrated Foundry has 2 Alloys jobs and 1 Miner (or Gestalt variant) now.
-- Farm-integrated Foundry has 2 Alloys jobs and 1 Farmer (or Gestalt variant) now.
-- Mine-integrated Factory has 2 CG jobs and 1 Miner now.
- A few changed on Unity Combined Districts.
-- Hive Unity Combined Districts now have Evaluator job (replaced with Synapse Drone job).
-- Electricity Feast Regulator districts (Machine Empire Unity Combined Districts) now have Evaluator job (replaced with Coordinator job).
-- Added "Electricity Feast Garden", a Unity Combined District for synthetic empires.
-- Now servitors can use Electricity Feast Regulators.
-- Integrated newer scripted triggers like "has_mineral_upkeep" in Unity Combined Districts conditions.
- If there are finite resource districts (or slots) of appropriate type, Combined Districts won't reduce Max (type) district slots. rather than, each such Combined Districts will add 5 depletion counter each year.
-- For example, if there are Rare Mineral Mines or their slots, Mine-integrated Foundry doesn't have "-2 Max Mining District" modifier. But will add 5 depletion counter on Rare Mineral Mines each year instead.
- Added compatibility with "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.6.X)". Combined scripted triggers overwriting.
- Fixed omissions of Stellaris 3.6 updates. Now new habitat deposits like d_hab_zro_4 are comverted.

Güncelleme: 10 Şub 2023 @ 7:43

- Fixed combined districts don't reduce max basic resource districts.
- Fixed PD habitat can build combined districts.
- Internal changes to integrate PD compatch better. The compatch is under test play.