Stellaris

Stellaris

Extra Districts
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Update: 28 Jul, 2022 @ 5:33pm

Fixed Planetary Alloys Mine wasn't counted on mandates.

Update: 25 Jul, 2022 @ 4:23am

- Added Planetary Alloys Mine, a Mining District variant. It has 2 Scrap Miner job (or Gestalt variant) slots.
- Habitat Alloys Mine now has Scrap Miner job (produces 2 Minerals and 1 Alloys), not Alloys Miner job (produces 4 Minerals and 1.5 Alloys).
- Scrap Miner job (or Gestalt variant)'s descriptions are changed, for non-ring worlds.
- A few changes on Slum.
-- Build time and cost are reduced to 10.
-- Housing is reduced to 4, but can have technology bonuses.
-- Added +5 Crime and -5 Amenities modifiers.
-- Can be built on non-thrall world, if free housing is under 0 or has it already.
- Some planets (non-Ecumenopolises and non-PD Arcologies but use city_world district_set) are considered as arcologies now.
- Chemistry Industry, Gas Refinery and Crystal Mines can be built on Thrall world now.
- (Compatibility issue with Planetary Diversity) On some planet types (not-Ocean but unlocked uncapped farming districts), farming-related Combined districts are available again. While there are many error outputs, I think it is worth to have.

Update: 2 Jul, 2022 @ 4:35am

- Facility districts on habitats, Ecumenopolises and ring worlds have more housing, job slots and upkeep cost.

Update: 25 Jun, 2022 @ 6:35pm

- Updated for Stellaris Ver 3.4.4.
- Updates on Schools of Elevation.
-- Necrophage hive has it own district description now.
-- Job slots could reduce like Elevation Chamber.
-- AI handling is improved.

Update: 11 Jun, 2022 @ 7:49pm

- Fixed primitives and fallen empires have shelter district gridbox.
- On Underground city:
-- This district was renamed to "Undersurface City".
-- Added shelter feature.
-- Added Subterranean mining district bonus.
-- Increased housing modifier, same as City District.
- On Necrophage District:
-- This district was renamed to "Schools of Elevation".
-- Fixed job effect description.
- On Spaceport District:
-- Changed Spaceport prerequisite. Now it requres a starbase in the system and country must be regular empire with 2-or-more starbases.
-- Imroved AI handling.
-- Its job was renamed to "Interstellar Patrol".
-- Changed Interstellar Patrol's naval cap is same as necromancer. But Trade Protection is increased to 3.
-- Removed job weight modifiers by army-related traits from Interstellar Patrol.

Update: 1 Jun, 2022 @ 4:51am

- District-related mandates now count vanilla non-standard districts (like habitat ones) and ED ones.
- Fixed habitat build completion spawn deposits on other celestial bodies in the system.

Update: 30 May, 2022 @ 4:26am

- On finite basic resource districts (Fuel-based Generators and Rare Mineral Mine), now districts (not jobs) produce extra resource. It is for ease of maintenance (special jobs won't be required).
- Added "Hunting field", finite food districts.
- Fixed gridbox of finite basic resource districts could remain forever.
- Improved Shelter job's effect description.
- Shelter effect is nerfed a little.

Update: 28 May, 2022 @ 7:18pm

Disabled "ED Shelter Effect Manager" feature, in case of you remove ED_shelter_annual_check_enabled global flag.

Update: 28 May, 2022 @ 6:16am

- Added Subterranean origin bonus for mining district variants.
- Improved job weight.
- Added colony_automation modifing features.
- "Max Underground City" is managed by script_values now.
- Shelter bonus is restored from Species Minimum Habitability to Habitability Bonus. I found SMH as planet modifier is displayed but has no effect.
- Shelter bonus is managed by script_values now. If you feel you have performance issue on constant check, execute "effect set_global_flag = ED_shelter_annual_check_enabled" console command. It change check method to annual one. I will consider more refined method, if there are many users prefer annual check.
- Fixed AI won't build some districts (in 3.4, ai_weight no longer work on districts).
- Japanese names for shelter and its job were changed.
- Added +1 building slot to Ascended Housing.

Update: 13 May, 2022 @ 9:46pm

- Updated for Sterralis Ver 3.4.
- Shelters are unlocked only with less-than-40% habitability.
- ED Shelter Effect Manager have Species Minimum Habitability (Max 40%), rather than Habitability bonus.
- Jobs have Ver 3.4. features.
- (Compatibility issue with Planetary Diversity) On some planet types (not-Ocean but unlocked uncapped farming districts), farming-related Combined districts are unavailable. I had worked around this issue, but there are too many error outputs.
- Added Japanese localisation.
- Added fallback text (written in English) for Korean language setting.