Crusader Kings III

Crusader Kings III

More Interactive Vassals
127개 중 31~40개 표시 중
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업데이트: 2024년 3월 18일 @ 오후 5시 38분

Fix: AI offering vassalage too often.

업데이트: 2024년 3월 13일 @ 오후 6시 02분

Fix: Rightful liege modifier appearing twice.

업데이트: 2024년 3월 4일 @ 오전 10시 05분

Adjustment: Removed several AI bonuses.

업데이트: 2023년 12월 22일 @ 오후 3시 16분

Adjustment: Reduce AI aggression.

업데이트: 2023년 11월 9일 @ 오후 2시 51분

Adjustment: Updated several vanilla overrides and game rules for the new update.

업데이트: 2023년 9월 30일 @ 오후 11시 03분

Adjustment: When you side with the rebels and you aren't already a faction member, you now get added to the faction and can benefit from its demands.

업데이트: 2023년 9월 30일 @ 오후 10시 11분

Fix: Fixed a bug where players that play as vassals can sometimes get added to civil wars without being given the option to pick a side through the normal event.

업데이트: 2023년 9월 9일 @ 오후 3시 00분

Fix: Fixed some bugs with the Loyalist Faction and war declaration.

업데이트: 2023년 7월 1일 @ 오후 8시 07분

Fix: Fixed a bug with the game rules not displaying properly.

업데이트: 2023년 7월 1일 @ 오후 6시 21분

A new major update is out now! In More Interactive Vassals version 2.0, a ton of new features have been added or completely rebuilt from the ground-up. I took the time to really improve whatever I could and rework some old mechanics.

Added new game rules for the latest additions, the mod now has 15 game rules in total to customize your experience!

Added a new GUI element that shows joining vassals (with number of soldiers, rank, and side).

Civil wars no longer call indirect vassals which fixes performance issues.

Faction discontent reworked, and upon war start, all factions now merge into one which creates one large main civil war rather than multiple smaller ones.

Tons of new factors added to vassal weighting on which side to pick in a civil war, including honor/dishonor level, personality traits, dread (terrified), imprisonment, hooks, lover/friend relationships, and more.

Added a new Crown Loyalist faction that wants to protect their liege against hostile factions. At the start of a civil war, all crown loyalist faction members raise their armies in defense of the crown.

Added a bunch of new character interactions for you to discover (relates to your vassals). See the images on the mod page for some examples!

Starting event wars (in both the base game and other mods) should no longer be affected by this mod's features to prevent balance issues, added a check for start date to do this.

Province supply limits have all been increased which should improve the war AI and their army stacking behavior, which also helps with attrition.

In external wars, lieges can now call bordering coastal vassals to war, and indirect vassals are now less likely to join, making Empire and Kingdom wars less intensive when it comes to performance.

Faction wars against peasant or populist factions should no longer call every vassal to pick a side, instead it uses an alternate system to determine which allied vassals to join, making them a lot smaller in scale.

In general, it'll just be the Crown Loyalist faction and the liege's allies versus the populists.

AI should now be more aggressive at expanding their realms and should also be a bit more stable. The AI will cause less "Tyranny Wars" and tries to manage factions by using marriages and alliances with vassals.

AI should now prioritize marriages with powerful vassals. AI will also negotiate alliance more often.

Allied vassals now show up under the allies tab in the war declaration menu which also factors into the AI war declaration logic, and a liege's military strength now includes allied vassals too.