Crusader Kings III

Crusader Kings III

More Interactive Vassals
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Aggiornamento: 8 set 2024, 8:32

Version 3.0 Update 2
New Game Rule: Garrison Size - The size of all garrisons can be reduced by 25%/50%/75%/100%, shortening the time it takes for an army to siege a holding.

New Game Rule: War Participants (Off by Default) - War participants who join a war after it starts can call their own vassals to arms, though with much weaker obligation.

Adjustment: Opinion Modifiers can now stack, calling vassals into too many wars will greatly decrease their willingness to join you.

Fix: Peasant uprisings and similar levy-based rebellions will now scale based on the Levy Reduction setting.

Fix: Cleaned up a lot of the mod's code. Error and debug logs should now be a lot cleaner, and game performance should be smoother as a result!

Aggiornamento: 4 set 2024, 9:43

Version 3.0 Update 1
New Game Rule: Levy Size - Levies from all sources can be reduced by 25%, 50%, 75%, or 100% to place more emphasis on the Men-at-Arms counter system and reduce overall army sizes.

New Game Rule: Levy Reinforcement - The rate of levy replenishment can be reduced by 25%, 50%, 75%, or 100%, making losses from combat more impactful.

New Game Rule: Bannermen (Off by Default) - All direct vassals are eligible to be called to arms, but with a much higher chance of declining based on several factors.

New Game Rule: Indirect Vassals (Off by Default) - In a civil war, a vassal may call on their own vassals to support their commitments to the loyalist or rebel factions, who will accept or decline based on several factors.

New Game Rule: Levy Contribution - The amount of levies that vassals provide to their liege is reduced by a multiplier of 25%/50%/75%/100%.

Adjustment: Updated the descriptions for the custom game rules in this mod.

Adjustment: Added a new game rule category to organize the custom game rules in this mod, making it easier to find and configure them in the settings menu.

Aggiornamento: 2 set 2024, 15:27

Fix: Removed the custom Casus Belli from this mod, which should greatly improve mod compatibility with all total conversion mods (AI declaring war on the wilderness, ruins, wastelands, etc).

Aggiornamento: 1 set 2024, 17:59

Fix: Realm Stability Game Rule not able to be changed from "Default Stability".

Aggiornamento: 31 ago 2024, 9:16

Fix: Removed an invalid modifier from the Call Ally Interaction.

Aggiornamento: 30 ago 2024, 21:32

Fix: Max war score from battles is now set back to 50% for attackers, rather than 100%.

Aggiornamento: 30 ago 2024, 9:41

Adjustment: The AI will underestimate the enemy less when considering war declaration to account for vassals joining.

Aggiornamento: 29 ago 2024, 14:11

Fix: Improved mod compatibility with Lord of the Rings: Realms in Exile, added checks to prevent the AI from declaring war on the wilderness (uninhabited settlements that can be colonized).

Aggiornamento: 29 ago 2024, 7:25

Fix: Player Call to Arms Event not firing in some cases.

Aggiornamento: 20 mar 2024, 20:46

Fix: Several cases of crashing.